Gorrick Frostcaller - Monsters

Gorrick Frostcaller
Large elemental humanoid (cold, giant)
Level 18 Controller (Leader) XP 2000

Initiative +12        Senses Perception +14
HP 172; Bloodied 86
AC 32; Fortitude 30, Reflex 31, Will 30
Resist 15 cold
Speed 8 (ice walk)

(⚔) Frost Touch (standard, at-will) ✦ Cold

Reach 2; +22 vs Reflex; 2d8+6 cold damage, and the target is immobilized until the end of Gorrick's next turn.

(➶) Ray of Frost (standard, at-will) ✦ Cold

Ranged 10; +22 vs Fortitude; 2d10+6 cold damage, and the target is slowed until the end of Gorrick's next turn.

Ice Tomb (standard, recharge ⚄⚅) ✦ Cold

Ranged 20; +22 vs Reflex; 3d10+6 cold damage, and the target is entombed in a block of ice until the end of Gorrick's next turn. While entombed, the target is stunned, and attacks cannot gain line of effect against the target.

Elemental Wrath (standard, at-will)

Ranged 20; targets one elemental ally; the elemental ally makes a basic attack with a +4 bonus to the attack roll and damage roll.

Icebound Footing

Gorrick moves 2 squares fewer than any forced movement specifies. He makes a saving throw to avoid being knocked prone.

Alignment Evil        Languages Common, Giant, Primordial
Skills Arcana +20, Bluff +17, Diplomacy +17, History +20, Thievery +17
Str 21 (+14)      Dex 16 (+12)      Wis 21 (+14)
Con 20 (+14)      Int 22 (+15)      Cha 16 (+12)


Published in Revenge of the Giants, page(s) 110.