Abyssal Ghoul
Medium elemental humanoid (undead)
Level 16 Skirmisher XP 1400
| HP 156; Bloodied 78 | Initiative +16 |
| AC 30, Fortitude 30, Reflex 28, Will 25 | Perception+10 |
| Speed 8, climb 4 | Darkvision |
| Immune disease, poison; Resist 10 necrotic | |
Traits
☼ Sepulchral Stench ✦ Aura 3
Enemies take a -2 penalty to all defenses while in the aura.
Hindering Light
Whenever the ghoul takes radiant damage, it cannot shift until the end of its next turn.
Standard Actions
(⚔) Bite ✦ At-Will
Attack: Melee 1 (one creature); +20 vs. AC
Hit: 3d8 + 10 damage, plus 1d8 + 3 damage if the target is immobilized, restrained, stunned, or unconscious. In addition, the target is immobilized (save ends).
Effect: The ghoul shifts up to 3 squares.
Triggered Actions
ᗕ Dead Blood (necrotic) ✦ Encounter
Trigger: The ghoul drops to 0 hit points.
Effect (No Action): Close burst 1 (enemies in the burst). Each target takes 10 necrotic damage.
Skills Stealth +19
Str 24 (+15) Dex 22 (+14) Wis 15 (+10)
Con 20 (+13) Int 16 (+11) Cha 10 (+8)
Alignment chaotic evil Languages Common
Published in Monster Manual, page(s) 118, Dungeon Delve, page(s) 100, Dungeon Magazine 177, page(s) 16, P2 Demon Queen Enclave, page(s) 22, 36, 47, P3 Assault on Nightwyrm Fortress, page(s) 18, 22, Monster Vault, page(s) 128.