The Risen King - Monsters

The Risen King
Medium natural humanoid (undead)
Level 10 Solo Controller XP 2500

Initiative +9        Senses Perception +15; Darkvision
HP 408; Bloodied 204
AC 24; Fortitude 21, Reflex 22, Will 23
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Saving Throws +5
Speed 8
Action Points 2

(⚔) Bastard Sword (standard, at-will) ✦ Weapon

+21 vs AC; 2d10+5 damage, and the target is marked or slowed until the end of the Risen King's next turn.

Double Attack (standard, at-will)

The Risen King makes two bastard sword attacks

Invoke Serpents (minor, recharge ⚅

Ranged 10; +14 vs Fortitude; 3d10+5 damage. Effect: The Risen King causes vipers to spill from the target's flesh, causing a viper swarm (see below) to appear adjacent to the target.

Inspire Awe (minor 1/round, at-will)

Ranged 10; +14 vs Will; the target cannot attack the Risen King (save ends).

Eyes of Betrayal (opportunity, when an enemy starts its turn within 2 squares of the risen king, at-will)

The triggering enemy must make a basic attack against one ally.

Poisonous Blood

Any creature adjacent to the Risen King that is hit by a melee attack takes 5 poison damage. While the Risen King is bloodied, the damage instead equals 10 poison.

Alignment Chaotic Evil        Languages Abyssal, Common, Draconic, telepathy 10
Str 18 (+9)      Dex 18 (+9)      Wis 20 (+10)
Con 14 (+7)      Int 21 (+10)      Cha 22 (+11)


Published in Fortress of the Yuan-ti, page(s) 16.