Siolim, Beholder Gauth - Monsters

Siolim, Beholder Gauth
Medium aberrant magical beast
Level 5 Elite Artillery XP 400

Initiative +4        Senses Perception +10; all-around vision, Darkvision
HP 102; Bloodied 51
AC 19; Fortitude 17, Reflex 19, Will 20
Saving Throws +2
Speed fly 6 (hover)
Action Points 1

(⚔) Bite (standard, at-will)

+12 vs AC; 2d4 damage.

(➶) Central Eye (minor, at-will)

Ranged 5; +10 vs Will; the target is immobilized until the end of the beholder gauth's next turn.

Eye Rays (standard, at-will)

The beholder gauth uses two eye ray powers chosen from the list below. Each eye ray must target a different creature. Using eye rays does not provoke opportunity attacks.
1 — Fire Ray (Fire): Ranged 8; +10 vs. Reflex; 2d6 + 4 fire damage.
2 — Exhaustion Ray (Necrotic): Ranged 8; +10 vs. Fortitude; 1d8 + 4 necrotic damage, and the target is weakened (save ends).
3 — Sleep Ray (Sleep): Ranged 8; +10 vs. Fortitude; the target is slowed (save ends). First Failed Saving Throw: The target is knocked unconscious (save ends).
4 — Telekinesis Ray: Ranged 8; +10 vs. Fortitude; the beholder gauth slides the target 4 squares

Alignment Evil        Languages Deep Speech
Str 12 (+3)      Dex 15 (+4)      Wis 16 (+5)
Con 15 (+4)      Int 18 (+6)      Cha 20 (+7)


Published in Fortress of the Yuan-ti, page(s) 18.