Siolim, Beholder Gauth
Medium aberrant magical beast
Level 5 Elite Artillery XP 400
Initiative +4 Senses Perception +10; all-around vision, Darkvision
HP 102; Bloodied 51
AC 19; Fortitude 17, Reflex 19, Will 20
Saving Throws +2
Speed fly 6 (hover)
Action Points 1
(⚔) Bite (standard, at-will)
+12 vs AC; 2d4 damage.
(➶) Central Eye (minor, at-will)
Ranged 5; +10 vs Will; the target is immobilized until the end of the beholder gauth's next turn.
⚔ Eye Rays (standard, at-will)
The beholder gauth uses two eye ray powers chosen from the list below. Each eye ray must target a different creature. Using eye rays does not provoke opportunity attacks.
1 — Fire Ray (Fire): Ranged 8; +10 vs. Reflex; 2d6 + 4 fire damage.
2 — Exhaustion Ray (Necrotic): Ranged 8; +10 vs. Fortitude; 1d8 + 4 necrotic damage, and the target is weakened (save ends).
3 — Sleep Ray (Sleep): Ranged 8; +10 vs. Fortitude; the target is slowed (save ends). First Failed Saving Throw: The target is knocked unconscious (save ends).
4 — Telekinesis Ray: Ranged 8; +10 vs. Fortitude; the beholder gauth slides the target 4 squares
Alignment Evil Languages Deep Speech
Str 12 (+3) Dex 15 (+4) Wis 16 (+5)
Con 15 (+4) Int 18 (+6) Cha 20 (+7)
Published in Fortress of the Yuan-ti, page(s) 18.