Aboleth Perceptor
Large aberrant magical beast (aquatic)
Level 17 Soldier XP 1600
Initiative +15 Senses Perception +15; truesight 10
Mucus of Detection aura 5; the aboleth ignores concealment, total concealment, and cover when attacking any creature within its aura.
HP 168; Bloodied 84
AC 33; Fortitude 30, Reflex 30, Will 26
Speed 5, fly 8, swim 10
(⚔) Tentacle (standard, at-will)
Reach 2; +23 vs AC; 2d8+7 damage, and the target is pulled 3 squares and marked by the perceptor until the end of the perceptor's next turn.
➶ Eye of Madness (standard, recharge ⚄⚅) ✦ Psychic
Ranged 5; +21 vs Will; 2d8+7 psychic damage, and the target is dazed and marked (save ends both). Any enemy adjacent to the target takes half damage and is marked (save ends).
➶ Punishing Madness (immediate interrupt, when an enemy marked by the perceptor makes an attack that does not include the perceptor, at-will) ✦ Psychic
Ranged 10; +21 vs Will; 2d8+7 psychic damage, and the target gains vulnerable 10 psychic (save ends).
Slime Path (move; recharge ⚄⚅)
The perceptor shifts 5 squares to a space adjacent to a creature it has marked. The target grants combat advantage to the perceptor until the end of the perceptor's turn.
Mind Bore (free action, when the aboleth damages a dazed or dominated target with a tentacle attack; at-will) ✦ Psychic
The triggering attack deals 2d8 extra psychic damage to the target.
Alignment Evil Languages Deep Speech, telepathy 20
Skills Arcana +16, Dungeoneering +15, Insight +15
Str 19 (+12) Dex 20 (+13) Wis 15 (+10)
Con 24 (+15) Int 17 (+11) Cha 17 (+11)
Published in Dungeon Magazine 170, page(s) 73.