Kazrith Sentinel
Large elemental magical beast (aquatic, demon)
Level 26 Lurker XP 9000
Initiative +26 Senses Perception +20; tremorsense 20
HP 183; Bloodied 91 ; see also acidic seepage
AC 40; Fortitude 38, Reflex 39, Will 37
Immune acid; Resist 20 cold, 20 fire
Speed 6, swim 8
(⚔) Bite (standard, at-will) ✦ Acid
Reach 2; +31 vs AC; 3d6+7 damage, and ongoing 10 acid damage (save ends).
ᗕ Acidic Retreat (standard, recharge ⚄⚅) ✦ Acid
Close burst 2; +29 vs Reflex; 2d6+7 damage, and ongoing 15 acid damage (save ends). Effect: The kazrith swims its speed.
Acidic Seepage (usable only while bloodied) ✦ Acid
The kazrith gains a +4 bonus to its swim speed, and at the start of its turn creatures adjacent to it take 10 acid damage.
Slippery
A kazrith makes saving throws against immobilized, restrained, and slowed conditions at the start of its turn as well as at the end of its turn.
Alignment Chaotic Evil Languages Abyssal, Primordial
Skills Stealth +27
Str 26 (+21) Dex 29 (+22) Wis 25 (+20)
Con 21 (+18) Int 18 (+17) Cha 12 (+14)
Published in E3 Prince of Undeath, page(s) 10.