Marilith Ward Keeper
Large elemental humanoid (demon)
Level 27 Elite Controller XP 22000
Initiative +21 Senses Perception +23; Darkvision
Keeper's Aura (Charm) aura 5; each ally within the aura gains a +2 bonus to AC. While the marilith ward keeper is bloodied, the bonus is gained on all defenses.
HP 494; Bloodied 247
AC 41; Fortitude 39, Reflex 37, Will 37
Resist 20 acid, 20 cold, 20 fire
Saving Throws +2
Speed 8
Action Points 1
(⚔) Scimitar (standard, at-will) ✦ Weapon
Reach 2; +32 vs AC; 3d10+5 damage (crit 3d10 + 35).
⚔ Keeper Strike (standard; usable only while wielding a scimitar, at-will) ✦ Weapon
Reach 2; +32 vs AC; 3d10+5 damage (crit 3d10 + 35), and the target is dazed until the end of the keeper's next turn.
⚔ Hacking Blades (free, when an adjacent enemy misses the marilith with a melee attack; usable only while wielding a scimitar, at-will) ✦ Weapon
The marilith ward keeper makes a scimitar attack against the triggering creature. If the triggering creatures is dazed, the marilith makes two scimitar attacks
⚔ Stunning Steel (standard, recharge ⚄⚅) ✦ Weapon
The marilith makes six scimitar attacks. If two or more attacks hit a single target, that target is knocked prone and stunned (save ends)
✻ Hypnotic Dance (standard, at-will) ✦ Charm, Psychic
Area burst 5 within 10; targets enemies; +33 vs Will; the target is pulled 6 squares and immobilized (save ends).
Alignment Chaotic Evil Languages Abyssal, Common
Str 29 (+22) Dex 26 (+21) Wis 20 (+18)
Con 23 (+19) Int 18 (+17) Cha 26 (+21)
Equipment: scimitar x6.
Published in E3 Prince of Undeath, page(s) 14.