Lich Castellan Wizard - Monsters

Lich Castellan Wizard
Medium natural humanoid (undead), human
Level 30 Elite Controller XP 38000

Initiative +21        Senses Perception +27; Darkvision
HP 556; Bloodied 278 ; see also indestructible, second wind
Regeneration 15 (if the lich takes radiant damage, regeneration doesn't function on its next turn)
AC 44; Fortitude 42, Reflex 43, Will 41 ; see also second wind
Immune disease, poison; Resist 15 necrotic
Saving Throws +2
Speed 8
Action Points 1

(⚔) Death Touch (standard, at-will) ✦ Necrotic

+34 vs Reflex; 3d8+10 necrotic damage, and the target is immobilized (save ends).

(➶) Lightning Bolt (standard, at-will) ✦ Lightning

Ranged 20; +34 vs Reflex; 3d8+10 lightning damage, and the target slides 3 squares and is dazed (save ends).

(➶) Orb of Shadow (standard, at-will) ✦ Necrotic

Ranged 20; +34 vs Fortitude; 3d10+6 necrotic damage, and the target slides 3 squares and is blinded (save ends).

Shadow Storm (standard, at-will) ✦ Lightning, Necrotic

The lich makes lightning bolt and orb of shadow attacks against two different targets

Gaze of Command (minor, recharge ⚄⚅) ✦ Gaze, Psychic

Ranged 5; +34 vs Will; 5d10+9 psychic damage and the target is dominated (save ends).

Lich's Disdain (minor, at-will) ✦ Psychic, Teleportation

Ranged 5; +34 vs Reflex; 2d8+10 psychic damage, and the target is teleported 20 feet above any unoccupied space within 20 squares. A creature that falls takes 2d10 damage.

Lightning Storm (standard; sustain minor, recharge ⚄⚅) ✦ Lightning, Necrotic, Zone

Area burst 2 within 20; +32 vs Fortitude; 3d8+10 lightning and necrotic damage. The burst creates a zone that lasts until the end of the lich's next turn. The zone is considered difficult terrain. Any creature that starts its turn within the zone takes 20 lightning and necrotic damage. The lich can sustain or dismiss the zone as a minor action.

Indestructible

When the lich is reduced to 0 hit points, its body and possessions crumble into dust, but the lich is not destroyed. It reappears (along with its possessions) in 1d10 days within 1 square of its phylactery, unless the phylactery is also found and destroyed. (The lich's phylactery is hidden in a secret temple in Everlost.)

Second Wind (standard; encounter) ✦ Healing

The lich spends a healing surge and regains 139 hit points. The lich gains a +2 bonus to all defenses until the start of its next turn.

Staff of Storms (free; encounter)

After making an attack that deals lightning damage, the lich deals 3d8 + 10 lightning and thunder damage to every creature in a close blast 3.

Alignment Chaotic Evil        Languages Abyssal, Common, Draconic, Supernal
Skills Arcana +31, History +31, Insight +29
Str 21 (+20)      Dex 22 (+21)      Wis 25 (+22)
Con 30 (+25)      Int 33 (+26)      Cha 28 (+24)

Equipment: staff of storms


Published in E3 Prince of Undeath, page(s) 28, Dungeon Magazine 175, page(s) 31.