Pit Fiend Captain - Monsters

Pit Fiend Captain
Large immortal humanoid (devil)
Level 30 Elite Soldier (Leader) XP 38000

Initiative +24        Senses Perception +26; Darkvision
Aura of Fear (Fear) aura 5; each enemy within the aura takes a –2 penalty to attack rolls.
Aura of Fire (Fire) aura 5; each enemy that enters or starts its turns in the aura takes 15 fire damage.
HP 550; Bloodied 275
AC 46; Fortitude 43, Reflex 39, Will 41
Resist 30 fire, 15 poison
Saving Throws +2
Speed 12, fly 12 (clumsy), teleport 10
Action Points 1

(⚔) Flametouched Mace (standard, at-will) ✦ Fire, Weapon

Reach 2; +37 vs AC; 3d8+10 fire damage, and ongoing 10 fire damage (save ends).

Tail Sting (standard, at-will) ✦ Poison

Reach 2; +37 vs AC; 2d8+10 damage, and the pit fiend makes a secondary attack against the same target. Secondary Attack: +35 vs. Fortitude; the target takes ongoing 15 poison damage and is weakened (save ends both).

Pit Fiend Frenzy (standard, at-will)

The pit fiend makes a flametouched mace attack and a tail sting attack.

Point of Terror (minor, at-will) ✦ Fear

Ranged 5; +35 vs Will; the target takes a –5 penalty to all defenses until the end of the pit fiend's next turn.

Tactical Teleport (standard; recharge ⚃⚄⚅) ✦ Teleportation

The pit fiend can teleport up to 2 allies within 10 squares of it. The targets appear in any unoccupied squares within 10 squares of the pit fiend.

Alignment Evil        Languages Supernal
Skills Bluff +29, Insight +26, Intimidate +29, Religion +26
Str 33 (+26)      Dex 25 (+22)      Wis 23 (+21)
Con 27 (+23)      Int 22 (+21)      Cha 29 (+24)

Equipment: flametouched mace


Published in E3 Prince of Undeath, page(s) 42.