Shambling Mound - Monsters

Shambling Mound
Large natural animate (plant)
Level 9 Brute XP 400

HP 100; Bloodied 50Initiative +5
AC 21, Fortitude 23, Reflex 20, Will 19Perception+4
Speed 4 (swamp walk)Darkvision
Immune lightning

Traits

Regeneration

The shambling mound regains 5 hit points whenever it starts its turn and has at least 1 hit point.

Standard Actions

(⚔) TendrilsAt-Will

Attack: Melee 2 (one creature); +14 vs. AC

Hit: 2d8 + 6 damage.

Enveloping Double Attack (healing) ✦ At-Will

Effect: The shambling mound uses tendrils twice. If both attacks hit the same target, the shambling mound makes a secondary attack against the target.

    Secondary Attack: +12 vs. Fortitude

    Requirement: The shambling mound must not have two creatures removed from play.

    Hit: The shambling mound pulls the target into its space, and the target is removed from play (save ends). While the target is removed from play, at the start of each of the shambling mound's turns the target takes 10 damage and the shambling mound regains 10 hit points. When the target saves, it reappears in a square of its choice adjacent to the shambling mound.

Triggered Actions

Lightning Affinity (healing) ✦ At-Will

Trigger: A lightning effect deals damage to the shambling mound.

Effect (Immediate Reaction): The shambling mound regains 10 hit points.

Skills Stealth +10
Str 22 (+10)                Dex 12 (+5)                Wis 10 (+4)
Con 20 (+9)                Int 5 (+1)                Cha 10 (+4)

Alignment Unaligned        Languages -
Update (12/21/2011)
Updated in Dungeon 196.

Published in Monster Manual, page(s) 232, Dungeon Magazine 165, page(s) 86, H3 Pyramid of Shadows, page(s) 12, Dungeon Magazine 196.