Shambling Mound
Large natural animate (plant)
Level 9 Brute XP 400
| HP 100; Bloodied 50 | Initiative +5 |
| AC 21, Fortitude 23, Reflex 20, Will 19 | Perception+4 |
| Speed 4 (swamp walk) | Darkvision |
| Immune lightning | |
Traits
Regeneration
The shambling mound regains 5 hit points whenever it starts its turn and has at least 1 hit point.
Standard Actions
(⚔) Tendrils ✦ At-Will
Attack: Melee 2 (one creature); +14 vs. AC
Hit: 2d8 + 6 damage.
⚔ Enveloping Double Attack (healing) ✦ At-Will
Effect: The shambling mound uses tendrils twice. If both attacks hit the same target, the shambling mound makes a secondary attack against the target.
Secondary Attack: +12 vs. Fortitude
Requirement: The shambling mound must not have two creatures removed from play.
Hit: The shambling mound pulls the target into its space, and the target is removed from play (save ends). While the target is removed from play, at the start of each of the shambling mound's turns the target takes 10 damage and the shambling mound regains 10 hit points. When the target saves, it reappears in a square of its choice adjacent to the shambling mound.
Triggered Actions
Lightning Affinity (healing) ✦ At-Will
Trigger: A lightning effect deals damage to the shambling mound.
Effect (Immediate Reaction): The shambling mound regains 10 hit points.
Skills Stealth +10
Str 22 (+10) Dex 12 (+5) Wis 10 (+4)
Con 20 (+9) Int 5 (+1) Cha 10 (+4)
Alignment Unaligned Languages -
Update (12/21/2011)
Updated in Dungeon 196.
Published in Monster Manual, page(s) 232, Dungeon Magazine 165, page(s) 86, H3 Pyramid of Shadows, page(s) 12, Dungeon Magazine 196.