Hoard Guardian Sentinel
Large natural animate (construct)
Level 20 Soldier XP 2800
Initiative +15 Senses Perception +19; Darkvision
HP 186; Bloodied 93
AC 34; Fortitude 32, Reflex 30, Will 28
Immune disease, poison, sleep
Speed 8
(⚔) Slam (standard, at-will)
Reach 2; +23 vs AC; 2d8+5 damage, and the sentinel marks the target (save ends) and pulls it 1 square.
⚔ No Escape (immediate interrupt, when an enemy leaves an adjacent square, at-will)
+25 vs Reflex; the target doesn't leave the square, and its movement ends.
ᗕ Concussive Breath (standard, recharge ⚄⚅) ✦ Force
Close blast 5; +23 vs Reflex; 2d10+5 force damage, and the sentinel slides the target 3 squares.
➶ Petrifying Eyes (standard, recharge when no creature is affected by this power) ✦ Cold, Gaze
Ranged 5; +21 vs Fortitude; 2d10+5 damage, and the target is dazed and slowed (save ends both). First Failed Saving Throw: The target is immobilized instead of dazed and slowed (save ends). Second Failed Saving Throw: The target becomes a statue of mithral and is petrified.
Alignment Unaligned Languages -
Str 24 (+17) Dex 17 (+13) Wis 19 (+14)
Con 18 (+14) Int 14 (+12) Cha 4 (+7)
Published in Draconomicon: Metallic Dragons, page(s) 137.