Young Mercury Dragon - Monsters

Young Mercury Dragon
Large natural magical beast (dragon, shapechanger)
Level 6 Solo Lurker XP 1250

Initiative +12        Senses Perception +8; Darkvision
HP 288; Bloodied 144 ; see also bloodied breath
AC 20; Fortitude 17, Reflex 19, Will 18
Resist 15 poison
Saving Throws +5
Speed 6, fly 6 (hover), overland flight 10
Action Points 2

(⚔) Bite (standard, at-will)

Reach 2; +11 vs AC; 1d10+6 damage.

(⚔) Claw (standard, at-will)

Reach 2; +11 vs AC; 1d8+6 damage.

Draconic Fury (standard, at-will)

The dragon makes two claw attacks and one bite attack

Quick Snap (immediate interrupt, when an enemy moves adjacent to the dragon, at-will)

The dragon makes a bite attack against the triggering enemy. On a hit, the target also grants combat advantage to the dragon (save ends)

Breath Weapon (standard, recharge ⚄⚅) ✦ Poison

Close blast 5; +9 vs Fortitude; 1d12+4 poison damage, and the target takes ongoing 5 poison damage and treats the dragon as invisible (save ends both). Miss: Half damage.

Bloodied Breath (free, when first bloodied, encounter)

Breath weapon recharges, and the dragon uses it

Frightful Presence (standard, encounter) ✦ Fear

Close burst 5; targets enemies; +9 vs Will; the target is stunned until the end of the dragon's next turn. Aftereffect: The target takes a -2 penalty to attack rolls (save ends).

Quicksilver Form (move; encounter) ✦ Polymorph

The dragon becomes a liquid wave of quicksilver and shifts 4 squares. It remains in quicksilver form until the end of its next turn. While in quicksilver form, the dragon can't attack or fly, but it gains a climb speed of 6, ignores difficult terrain, and doesn't provoke opportunity attacks. It can squeeze through any aperture a Tiny creature could fit through. The dragon can return to its normal form as a free action on its turn. When it returns to normal, each creature within 2 squares grants combat advantage to the dragon until the end of the dragon's next turn. Sustain Minor: The quicksilver form persists.

Combat Advantage

The dragon deals 1d6 extra damage against a target granting combat advantage to it.

Alignment Unaligned        Languages Common, Draconic
Skills Acrobatics +13, Bluff +12, Stealth +13
Str 16 (+6)      Dex 21 (+8)      Wis 11 (+3)
Con 16 (+6)      Int 13 (+4)      Cha 19 (+7)

Description: SKILLED SCOUTS, EMISSARIES, AND ASSASSINS, mercury dragons are capable of shapechanging tricks that other dragons can't match. The breath of a mercury dragon poisons the body and the mind, rendering its victims unable to see the mercury dragon escape or circle around for a killing blow. A mercury dragon craves variety and new experiences.


Published in Draconomicon: Metallic Dragons, page(s) 163.