Young Mercury Dragon
Large natural magical beast (dragon, shapechanger)
Level 6 Solo Lurker XP 1250
Initiative +12 Senses Perception +8; Darkvision
HP 288; Bloodied 144 ; see also bloodied breath
AC 20; Fortitude 17, Reflex 19, Will 18
Resist 15 poison
Saving Throws +5
Speed 6, fly 6 (hover), overland flight 10
Action Points 2
(⚔) Bite (standard, at-will)
Reach 2; +11 vs AC; 1d10+6 damage.
(⚔) Claw (standard, at-will)
Reach 2; +11 vs AC; 1d8+6 damage.
⚔ Draconic Fury (standard, at-will)
The dragon makes two claw attacks and one bite attack
⚔ Quick Snap (immediate interrupt, when an enemy moves adjacent to the dragon, at-will)
The dragon makes a bite attack against the triggering enemy. On a hit, the target also grants combat advantage to the dragon (save ends)
ᗕ Breath Weapon (standard, recharge ⚄⚅) ✦ Poison
Close blast 5; +9 vs Fortitude; 1d12+4 poison damage, and the target takes ongoing 5 poison damage and treats the dragon as invisible (save ends both). Miss: Half damage.
ᗕ Bloodied Breath (free, when first bloodied, encounter)
Breath weapon recharges, and the dragon uses it
ᗕ Frightful Presence (standard, encounter) ✦ Fear
Close burst 5; targets enemies; +9 vs Will; the target is stunned until the end of the dragon's next turn. Aftereffect: The target takes a -2 penalty to attack rolls (save ends).
Quicksilver Form (move; encounter) ✦ Polymorph
The dragon becomes a liquid wave of quicksilver and shifts 4 squares. It remains in quicksilver form until the end of its next turn. While in quicksilver form, the dragon can't attack or fly, but it gains a climb speed of 6, ignores difficult terrain, and doesn't provoke opportunity attacks. It can squeeze through any aperture a Tiny creature could fit through. The dragon can return to its normal form as a free action on its turn. When it returns to normal, each creature within 2 squares grants combat advantage to the dragon until the end of the dragon's next turn. Sustain Minor: The quicksilver form persists.
Combat Advantage
The dragon deals 1d6 extra damage against a target granting combat advantage to it.
Alignment Unaligned Languages Common, Draconic
Skills Acrobatics +13, Bluff +12, Stealth +13
Str 16 (+6) Dex 21 (+8) Wis 11 (+3)
Con 16 (+6) Int 13 (+4) Cha 19 (+7)
Description: SKILLED SCOUTS, EMISSARIES, AND ASSASSINS, mercury dragons are capable of shapechanging tricks that other dragons can't match. The breath of a mercury dragon poisons the body and the mind, rendering its victims unable to see the mercury dragon escape or circle around for a killing blow. A mercury dragon craves variety and new experiences.
Published in Draconomicon: Metallic Dragons, page(s) 163.