Skull Lord - Monsters

Skull Lord
Medium natural humanoid (undead)
Level 10 Artillery (Leader) XP 500

Initiative +8        Senses Perception +7; Darkvision
Master of the Grave (Healing) aura 2; undead allies in the aura gain regeneration 5 and a +2 bonus to saving throws. This aura ends when the skull of death's command (see below) is destroyed.
HP 40; Bloodied 20
AC 24; Fortitude 21, Reflex 22, Will 23
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
Speed 6

(⚔) Bone Staff (standard, at-will) ✦ Necrotic, Weapon

+13 vs AC; 1d8+2 damage plus 1d6 necrotic damage.

Skull of Bonechilling Fear (minor 1/round, at-will) ✦ Cold, Fear

Ranged 10; +15 vs Will; 1d6+3 cold damage, and the target is pushed 5 squares.

Skull of Death's Command (minor 1/round, at-will) ✦ Necrotic

Ranged 10; the skull lord restores a destroyed undead minion within range. The restored undead minion's level must be no higher than the skull lord's level +2. The restored minion stands in the space where it fell (or in any adjacent space, if that space is occupied) as a free action, has full normal hit points, and can take actions (as normal) on its next turn

Skull of Withering Flame (minor 1/round, at-will) ✦ Fire, Necrotic

Ranged 10; +15 vs Fortitude; 2d6+3 fire and necrotic damage.

Triple SkullsHealing

When a skull lord is reduced to 0 hit points, one of its skulls (determined randomly) is destroyed. If the creature has any skulls remaining, it instantly heals to full hit points (40 hit points). When all three skulls are destroyed, the skull lord is destroyed as well.

Alignment Evil        Languages Common
Skills Bluff +15, Insight +12, Intimidate +15
Str 14 (+7)      Dex 16 (+8)      Wis 15 (+7)
Con 17 (+8)      Int 16 (+8)      Cha 21 (+10)

Equipment: 3 iron crowns, staff implement .


Published in Monster Manual, page(s) 236, Open Grave, page(s) 84, H3 Pyramid of Shadows, page(s) 55.