Kapak Draconian - Monsters

Kapak Draconian
Medium natural humanoid (reptile)
Level 4 Lurker XP 175

Initiative +10        Senses Perception +3; Darkvision
HP 45; Bloodied 22 ; see also acid pool
AC 18; Fortitude 15, Reflex 17, Will 15
Speed 6, fly 6 (clumsy)

(⚔) Short Sword (standard, at-will) ✦ Weapon

+9 vs AC; 1d6+4 damage.

(➶) Shortbow (standard, at-will) ✦ Weapon

Ranged 15/30; +9 vs AC; 1d8+4 damage.

Acid Pool ( when the draconian drops to 0 hit points, ) ✦ Acid, Zone

The draconian dissolves into a pool of acid; close burst 1; +7 vs Reflex; 2d8+4 acid damage. Effect: The draconian's square and all squares in the burst become a zone that lasts until the end of the encounter. Any creature that enters the zone or starts its turn there takes 5 acid damage.

Apply Poison (standard; at-will) ✦ Poison

The draconian gains a +4 bonus to all defenses and to Stealth checks until the start of its next turn, and it applies poison to its short sword or shortbow by licking the weapon. The next attack with that weapon deals 2d6 extra poison damage.

Draconian Sniper

A hidden kapak draconian that misses with a ranged attack remains hidden.

Alignment Evil        Languages Common, Draconic
Skills Stealth +11
Str 14 (+4)      Dex 19 (+6)      Wis 14 (+4)
Con 15 (+4)      Int 10 (+2)      Cha 12 (+3)

Equipment: arrow x20, leather armor , short sword , shortbow .

Description: KAPAK DRACONIANS SERVE IN DRACONIAN ARMIES as stealthy infiltrators and ranged infantry. Their expertise in stealth, and their poisonous saliva, makes them sought-after assassins.


Published in Draconomicon: Metallic Dragons, page(s) 192.