Mutant Arbalester - Monsters

Mutant Arbalester
Medium immortal humanoid (construct, homunculus)
Level 3 Artillery XP 150

Initiative +4        Senses Perception +8; Darkvision
HP 36; Bloodied 18
AC 15; Fortitude 14, Reflex 13, Will 14
Immune disease, poison (and push, pull,slide when chained)
Speed 6 (0 when chained)

(⚔) Slam (standard, at-will)

+10 vs AC; 1d6+3 damage.

(➶) Bolt (standard, at-will)

Ranged 20/40; +10 vs AC; 1d10+3 damage.

Perverse Double Shot (standard, recharge ⚃⚄⚅)

The arbalester makes two bolt attacks, each against a different target. The targets must be within 5 squares of each other. If an ally of the mutant arbalester is within 5 squares of its first target, there is a 50% chance that it will target that ally with its second shot

Guard Self

At the start of the arbalester's turn, if an enemy is within 2 squares, the arbalester recharges its double shot power.

Alignment Unaligned        Languages -
Str 14 (+3)      Dex 17 (+4)      Wis 14 (+3)
Con 12 (+2)      Int 4 (-2)      Cha 7 (-1)


Published in Dungeon Magazine 171, page(s) 27.