Mornujhar - Monsters

Mornujhar
Medium natural humanoid dragonborn , dragonborn
Level 25 Elite Lurker XP 14000

Initiative +24        Senses Perception +24
HP 360; Bloodied 180
AC 39; Fortitude 39, Reflex 37, Will 39
Immune acid; Resist 20 cold, 20 electricity, 20 fire
Saving Throws +2
Speed 6
Action Points 1

(⚔) Falchion (standard, at-will) ✦ Weapon

+30 vs AC; (+31 while bloodied)6d4+10 damage.

(⚔) Double Attack (standard, at-will)

Mornujhar makes a melee basic attack against up to two opponents.

Stalk (standard, recharge ⚅

Mornujhar shifts up to 6 squares and makes one melee basic attack at any point during his movement. If Mornujhar has superior cover or total concealment at the end of his move he can make a Stealth check to hide with a +5 bonus

Toxic Cloud (standard, recharge ⚃⚄⚅) ✦ Acid, Zone

Close blast 5; Mornujhar projects a billowing cloud of acidic gas that lasts until the end of his next turn. Any creature that ends its turn in the cloud (except Mornujhar) takes 10 acid damage and is weakened (save ends). The cloud blocks line of sight for all creatures

Dragon Breath (minor, encounter) ✦ Acid

Close blast 3; +28 vs Reflex; (+29 while bloodied)3d6+7 acid damage.

Dragonborn Fury (only while bloodied)

Mornujhar gains a +1 racial bonus to attack rolls.

Alignment Chaotic Evil        Languages Common, Draconic, Supernal
Skills Stealth +24
Str 30 (+22)      Dex 26 (+20)      Wis 24 (+19)
Con 24 (+19)      Int 22 (+18)      Cha 27 (+20)

Equipment: falchion , godplate armor .


Published in Dungeon Magazine 171, page(s) 70.