Irfelujhar
Medium natural humanoid (undead)
Level 26 Solo Artillery XP 45000
Initiative +19 Senses Perception +21; Darkvision
Necromantic Aura (Necrotic) aura 5; any living creature that enters or starts its turn in the aura takes 15 necrotic damage.
HP 960; Bloodied 480
Regeneration 10. If Irfelujhar takes radiant damage, his regeneration doesn't function until the end of his next turn.
AC 40; Fortitude 41, Reflex 40, Will 42
Immune disease, poison; Resist 20 necrotic
Saving Throws +5; Irfelujhar makes saving throws vs. stunned and dazed at the start of his turn, even if those conditions are not normally ended by saves.
Speed 6
Action Points 2
(⚔) Baleful Strike (minor, at-will) ✦ Necrotic
+31 vs AC; 2d8+8 necrotic damage, and Irfelujhar shifts 2 squares.
(➶) Tormenting Ray (standard, at-will) ✦ Necrotic
Ranged 20; +29 vs Reflex; 2d6+10 necrotic damage, and the target is stunned (save ends).
✻ Cascade of Fire (standard, encounter) ✦ Fire
Area burst 2 within 20; +29 vs Reflex; 4d10+10 fire damage.
✻ Grasping Tendrils (standard; sustain minor, encounter) ✦ Force, Zone
Area burst 2 within 10; +29 vs Fortitude; 2d10+10 force damage, and the target is restrained (save ends). The burst creates a zone of difficult terrain that lasts until the end of Irfelujhar's next turn. Any enemy that enters the zone is immediately attacked by grasping tendrils. Irfelujhar can sustain the zone as a minor action. First Failed Save: the target is stunned (save ends).
ᗕ Shockwave (standard, at-will) ✦ Force
Close burst 3; +29 vs Reflex; 3d10+10 force damage, and the target is pushed 3 squares and falls prone.
Spellmaster (minor; recharge ⚄⚅)
Irfelujhar recharges cascade of fire or grasping tendrils.
Necrotic Master
Irfelujhar can convert any attack power he has to necrotic damage. Change a power's energy keyword to necrotic, or add necrotic energy to an attack power that doesn't normally deal energy damage.
Indestructible
When Irfelujhar is reduced to 0 hit points, his body and possessions crumble into dust. He reappears (along with all his possessions) in 1d10 days within 1 square of his phylactery, unless the phylactery is also found and destroyed.
Alignment Chaotic Evil Languages Common, Supernal
Skills Arcana +28, Nature +26, Religion +28
Str 20 (+18) Dex 22 (+19) Wis 26 (+21)
Con 24 (+20) Int 30 (+23) Cha 20 (+18)
Equipment: robes, wand implement .
Published in Dungeon Magazine 171, page(s) 80.