Knight of the Eye
Medium natural humanoid
Level 3 Soldier XP 150
Initiative +5 Senses Perception +1
HP 47; Bloodied 23
AC 19; Fortitude 16, Reflex 15, Will 14
Speed 5
(⚔) Longsword (standard, at-will) ✦ Weapon
+10 vs AC; 1d8+5 damage, and the target is marked until the end of the knight's next turn.
(➶) Dagger (standard, at-will) ✦ Weapon
Ranged 5/10; +8 vs AC; 1d4+5 damage.
⚔ Stealthy Smite (standard; must have combat advantage against target, recharge ⚄⚅)
+10 vs AC; 1d8+9 damage, and the target falls prone.
Punitive Radiance (free, when the knight hits with a melee attack; encounter)
The attack deals 1d6 extra radiant damage, and the target grants combat advantage until the end of the knight's next turn.
Knight's Shove (immediate interrupt, when a creature marked by the knight shifts; at-will)
The knight makes a longsword attack against the triggering creature. If it hits, the target falls prone.
Alignment Unaligned Languages Common
Str 16 (+4) Dex 14 (+3) Wis 11 (+1)
Con 15 (+3) Int 10 (+1) Cha 12 (+2)
Equipment: dagger x2, light shield , longsword , plate armor .
Description: Knights of the Eye are the lowest ranking members of the Eye who hold knighthood. Typically uneducated and coming from the dregs of society—many of them former criminals—the knights draw steel without hesitation or remorse.
Published in Dungeon Magazine 171, page(s) 93.