Justice Watcher
Medium natural humanoid
Level 10 Brute XP 500
Initiative +8 Senses Perception +5
HP 125; Bloodied 62
AC 22; Fortitude 23, Reflex 21, Will 22
Speed 5
(⚔) Radiant Sword (standard, at-will) ✦ Radiant, Weapon
+13 vs AC; 2d10+6 radiant damage.
(➶) Searing Justice (standard, recharge ⚄⚅) ✦ Implement, Radiant
+11 vs Reflex; 3d8+6 radiant damage, and the target is dazed until end of the watcher's next turn.
⚔ Brilliant Cut (standard, encounter) ✦ Radiant, Weapon
Targets one or two creatures; +11 vs Fortitude; 2d10+6 damage, and the target takes ongoing 5 radiant damage (save ends).
Pitiless Guardian (immediate reaction, when the watcher or an ally adjacent to the watcher is hit by a melee attack; recharges when the watcher is first bloodied)
The watcher makes a melee basic attack against the attacker.
Alignment Unaligned Languages Common
Str 21 (+10) Dex 16 (+8) Wis 11 (+5)
Con 15 (+7) Int 10 (+5) Cha 18 (+9)
Equipment: bastard sword , holy symbol , scale armor .
Description: Justice watchers are the hardened weapons of the Eye of Justice, sent in when a job needs to be performed with overwhelming force. A few are corrupt and amoral, but the majority are so bound up in their arrogance that they can justify any means to achieve the desired “justice” for all. If shown the error of their ways, they might react with violence out of instinct.
Published in Dungeon Magazine 171, page(s) 93.