Opal Carp
Medium natural animate (aquatic, mount)
Initiative as conjurer Senses Perception +6
HP 11; Bloodied 5
AC 20; Fortitude 17, Reflex 19, Will 18
Speed swim 8
(⚔) Slam (standard, at-will)
+6 vs AC; 1d10+4 damage.
Opal Glamer (while mounted by a friendly rider of 6th level or higher) ✦ Mount
The carp and its rider have concealment against all ranged and area attacks. When an attack misses the carp or its rider, the carp can shift 1 square as a free action.
Small Rider
A Small creature can ride the carp, even though the carp isn't Large.
Alignment Unaligned Languages -
Str 10 (+3) Dex 19 (+7) Wis 16 (+6)
Con 14 (+5) Int 2 (-1) Cha 10 (+3)
Published in Dragon Magazine 381, page(s) 84.