Industrial Automaton
Huge natural animate (construct)
Level 12 Solo Brute XP 3500
Initiative +6 Senses Perception +6
HP 516; Bloodied 258
AC 24; Fortitude 25, Reflex 22, Will 22
Saving Throws +5
Speed 6 (cannot shift)
Action Points 2
(⚔) Hammerhand (standard, at-will)
Reach 3; +15 vs AC; 2d12+4 damage (2d12 + 9 while bloodied), and the target is knocked prone and grabbed. Sustain Minor: The automaton sustains the grab, and the target takes 10 damage. The automaton cannot make hammerhand attacks while grabbing a creature.
(⚔) Shovel (standard, at-will)
Reach 3; +15 vs AC; 2d8+8 damage (2d8 + 13 while bloodied), and the target is pulled 2 squares.
⚔ Automaton Fury Attack (standard, at-will)
The industrial automaton makes two hammerhand attacks and two shovel attacks. Each attack must target a different creature
⚔ Fling (immediate reaction, when hit by an attack, at-will)
Reach 3; targets the triggering enemy; +13 vs Reflex; 1d10+5 damage, the automaton slides the target 3 squares and knocks it prone.
⚔ Hoist (minor; usable only while the automaton has a creature grabbed, at-will)
Targets grabbed creature; +13 vs Reflex; 2d12+8 damage (2d12 + 13 while bloodied), and the target is restrained (save ends) and no longer grabbed. Only one target can be restrained in this way at a time.
⚔ Trample (standard, at-will)
The automaton moves its speed and can enter enemies' spaces. The automaton makes an attack against each enemy whose space it enters; +13 vs Reflex; 1d10+10 damage (1d10 + 15 while bloodied), and the automaton slides the target 2 squares.
ᗕ Death Burst ( when the automaton drops to 0 hit points, )
The automaton explodes in a shower of metal shards and loose gears; close burst 2; +15 vs AC; 3d8+8 damage. Miss: Half damage..
ᗕ Reverberate ( when first bloodied, encounter) ✦ Thunder
+13 vs Fortitude; 3d8+8 thunder damage, and ongoing 5 damage (save ends). Miss: Half damage.
✻ Catapult (standard, at-will)
Area burst 1 within 10; +13 vs Reflex; 1d8+8 damage. The burst creates an area of difficult terrain that lasts until the end of the encounter.
Alignment Unaligned Languages -
Str 26 (+14) Dex 10 (+6) Wis 11 (+6)
Con 25 (+13) Int 3 (+2) Cha 3 (+2)
Published in Dungeon Magazine 172, page(s) 79.