Memar, Archangel of Protection - Monsters

Memar, Archangel of Protection
Large immortal humanoid (angel)
Level 27 Elite Soldier XP 22000

Initiative +20        Senses Perception +21
Blazing Radiance aura 5; enemies treat the area within the aura as difficult terrain and take a -2 penalty to attack rolls as long as Memar is not bloodied.
HP 560; Bloodied 280
AC 45; Fortitude 42, Reflex 39, Will 44
Immune fear; Resist 15 radiant
Saving Throws +2
Speed 8, fly 12 (hover)
Action Points 1

(⚔) Greatsword (standard, at-will)

Reach 2; +34 vs AC; 3d8+9 damage.

Warding Strike (standard, at-will) ✦ Radiant, Weapon

Reach 2; +32 vs AC; 3d8+9 damage, and the first time the target makes an attack before the end of its next turn it takes 3d8 + 9 radiant damage.

Overwhelming Presence (standard, encounter) ✦ Radiant

Close burst 5; targets enemies; +31 vs Will; 1d8+9 radiant damage, and the target is stunned until the end of Memar's next turn.

Dawnbell Warden

When Memar is within 5 squares of the Dawnbell, the Dawnbell takes only half damage from melee and ranged attacks; Memar takes the rest. While Memar is adjacent to the Dawnbell, the Dawnbell gains a +2 bonus to its defenses.

Retribution (while not bloodied) ✦ Radiant

A creature that makes a successful melee attack against Memar takes 3d8 radiant damage.

Alignment Unaligned        Languages Supernal
Skills Athletics +27, Insight +19
Str 29 (+22)      Dex 21 (+18)      Wis 25 (+20)
Con 28 (+22)      Int 20 (+18)      Cha 22 (+19)

Equipment: full plate, greatsword .


Published in Dungeon Magazine 172, page(s) 22.