Memar, Archangel of Protection
Large immortal humanoid (angel)
Level 27 Elite Soldier XP 22000
Initiative +20 Senses Perception +21
Blazing Radiance aura 5; enemies treat the area within the aura as difficult terrain and take a -2 penalty to attack rolls as long as Memar is not bloodied.
HP 560; Bloodied 280
AC 45; Fortitude 42, Reflex 39, Will 44
Immune fear; Resist 15 radiant
Saving Throws +2
Speed 8, fly 12 (hover)
Action Points 1
(⚔) Greatsword (standard, at-will)
Reach 2; +34 vs AC; 3d8+9 damage.
⚔ Warding Strike (standard, at-will) ✦ Radiant, Weapon
Reach 2; +32 vs AC; 3d8+9 damage, and the first time the target makes an attack before the end of its next turn it takes 3d8 + 9 radiant damage.
ᗕ Overwhelming Presence (standard, encounter) ✦ Radiant
Close burst 5; targets enemies; +31 vs Will; 1d8+9 radiant damage, and the target is stunned until the end of Memar's next turn.
Dawnbell Warden
When Memar is within 5 squares of the Dawnbell, the Dawnbell takes only half damage from melee and ranged attacks; Memar takes the rest. While Memar is adjacent to the Dawnbell, the Dawnbell gains a +2 bonus to its defenses.
Retribution (while not bloodied) ✦ Radiant
A creature that makes a successful melee attack against Memar takes 3d8 radiant damage.
Alignment Unaligned Languages Supernal
Skills Athletics +27, Insight +19
Str 29 (+22) Dex 21 (+18) Wis 25 (+20)
Con 28 (+22) Int 20 (+18) Cha 22 (+19)
Equipment: full plate, greatsword .
Published in Dungeon Magazine 172, page(s) 22.