Guionne
Medium immortal humanoid (devil)
Level 26 Elite Controller XP 18000
Initiative +19 Senses Perception +18
HP 502; Bloodied 251
AC 43; Fortitude 38, Reflex 41, Will 41
Resist 25 fire
Saving Throws +2
Speed 6, teleport 6
Action Points 1
(⚔) Backhand (standard, at-will) ✦ Weapon
+31 vs AC; 2d8+9 damage, and the target is pushed 2 squares and dazed (saves ends).
➶ Acid Bolt (standard, at-will) ✦ Acid, Implement
Ranged 10; +30 vs Reflex; 3d8+9 acid damage, and the target takes a -2 penalty to attack rolls until the end of Guionne's next turn.
ᗕ Molten Wave (standard, recharge ⚃⚄⚅) ✦ Fire, Implement
Close blast 5; +28 vs Reflex; 3d8+9 fire damage, and ongoing 15 fire damage (save ends).
✻ Wall of Burning Iron (standard, recharges when first bloodied) ✦ Conjuration, Fire, Implement
Area wall 10 within 10 squares. Guionne conjures a wall of red-hot iron covered in wicked barbs. The wall blocks movement, line of sight, and line of effect. Creatures that end their turn adjacent to the wall take 10 fire damage. Creatures that touch the wall or are pulled, pushed, or slid into the wall take 10 damage and 10 fire damage. The wall is 3 squares high, can be climbed with a DC 29 Athletics check (creatures climbing or standing on the wall take 10 damage and 10 fire damage for touching it), and cannot be destroyed. Sustain Minor: The wall persists
➶ Iron Spike (standard, recharge ⚄⚅) ✦ Fire, Implement
Range 5; Target must be within 2 squares of the wall conjured with wall of burning iron; +31 vs AC; 4d10+9 damage, and ongoing 15 fire damage and the target is immobilized (save ends both).
Cherubium Conduit
Guionne can channel any of his powers with the implement keyword through one of his cherubium that is within 20 squares, treating the cherubium's square as his own for purposes of the ability (line of sight, line of effect, range, origin squares, and so on). Guionne does not need line of sight or line of effect to the cherubium.
Spawn Cherubium (minor; at-will)
Guionne takes 15 damage and creates a cherubium in an adjacent square. The cherubium enters the initiative count immediately after Guionne and can act normally the turn it is created. Guionne cannot control more than two cherubium at a time; creating a new cherubium while he has two active destroys one of the preexisting cherubium.
Alignment Evil Languages Common, Supernal
Skills Arcana +25
Str 21 (+18) Dex 22 (+19) Wis 21 (+18)
Con 25 (+20) Int 28 (+22) Cha 27 (+21)
Equipment: rod
Published in Dungeon Magazine 172, page(s) 38.