Spirit Devourer
Large shadow humanoid (undead)
Level 11 Elite Soldier XP 1200
Initiative +8 Senses Perception +10; Darkvision
HP 224; Bloodied 112
AC 27; Fortitude 25, Reflex 21, Will 26
Immune disease, poison; Resist 15 necrotic; Vulnerable 5 radiant (whenever the devourer takes radiant damage, its trapped enemy gets a saving throw to escape)
Saving Throws +2
Speed 6
Action Points 1
(⚔) Claw (standard, at-will)
Reach 2; +17 vs AC; 2d6+5 damage.
➶ Trap Spirit (standard, at-will) ✦ Necrotic
Ranged 5; targets a living humanoid; +15 vs Fortitude; 1d8+7 necrotic damage, and the target is trapped (save ends). The trapped creature is removed from play and can take no actions. If it succeeds on a saving throw, it escapes and appears in an unoccupied space adjacent to the spirit devourer. A trapped creature escapes automatically when the spirit devourer is destroyed. Only one creature can be trapped at a time.
ᗕ Spirit Rupture (standard; usable only after the spirit devourer uses devour spirit and only on the same turn, at-will) ✦ Fear, Necrotic
Close burst 1; +15 vs Will; 2d8+7 necrotic damage, and the target is immobilized until the end of the spirit devourer's next turn. Miss: Half damage, and the target is not immobilized.
Devour Spirit (minor; at-will) ✦ Healing, Necrotic
The spirit devourer deals 10 necrotic damage to a creature it has trapped (see trap spirit). The spirit devourer either regains 10 hit points or uses spirit rupture. A creature killed by this power can't be returned to life with a Raise Dead ritual.
Spirit Ward
The spirit devourer gains a +2 bonus to all defenses while it has a creature trapped.
Alignment Evil Languages Common
Skills Stealth +11
Str 20 (+10) Dex 12 (+6) Wis 11 (+5)
Con 16 (+8) Int 16 (+8) Cha 24 (+12)
Description: This cadaverous creature traps the spirit of a living humanoid inside its ribcage. This spirit manifests as a small, emaciated effigy of the trapped creature that thrashes in agony as the spirit devourer uses it for unholy fuel.
Published in Monster Manual, page(s) 68.