Vampire Guildmaster
Medium natural humanoid (undead)
Level 12 Elite Skirmisher (Leader) XP 1400
Initiative +15 Senses Perception +12; Darkvision
HP 192; Bloodied 96
Regeneration 10 (doesn't function while in direct sunlight)
AC 26; Fortitude 24, Reflex 25, Will 22
Immune disease, poison; Resist 10 necrotic; Vulnerable 10 radiant
Saving Throws +2
Speed 8, climb 4 (spider climb)
Action Points 1
(⚔) Short Sword (standard; normal form only, at-will) ✦ Weapon
+17 vs AC; 2d6+7 damage.
⚔ Flash of Steel (standard; normal form only, at-will) ✦ Weapon
Moves its speed and makes two melee basic attacks against different targets at any point during the move. Doesn't provoke opportunity attacks when moving away from either target
(⚔) Swarm of Teeth (standard; animal form only, at-will) ✦ Necrotic
+17 vs AC; 2d6+2 necrotic damage, and ongoing 5 necrotic damage (save ends).
⚔ Blood Drain (standard; requires combat advantage, recharges when adjacent creature becomes bloodied) ✦ Healing
+15 vs Fortitude; 2d10+7 damage, the target is weakened (save ends), and the guildmaster regains 48 hit points.
Combat Advantage
The vampire guildmaster deals 2d6 extra damage on melee and ranged attacks against any target it has combat advantage against.
Animal Form (minor; revert minor; at-will) ✦ Polymorph
Transforms into swarm of rats (as MM 219, but resist is 10).
Inspiring Gaze (minor 1/round; at-will)
One humanoid ally within 5 squares of the vampire shifts 1 square and deals 1d6 extra damage until end of guildmaster's next turn.
Blanket of Mist (immediate interrupt, when reduced to 0 hp; encounter) ✦ Polymorph
The triggering attack misses. The guildmaster becomes insubstantial, shifts 6 squares, and gains a fly speed of 12, but cannot attack. This effect lasts up to 1 hour.
Alignment Evil Languages Common
Str 22 (+12) Dex 24 (+13) Wis 13 (+7)
Con 16 (+9) Int 15 (+8) Cha 19 (+10)
Revision (11/30/2009)
Bloodied value should be listed as 96.
Published in Savage Encounters.