Green Slaad Madjack - Monsters

Green Slaad Madjack
Large elemental humanoid
Level 13 Elite Controller XP 1600

Initiative +8        Senses Perception +16; low-light vision
HP 268; Bloodied 134
AC 27; Fortitude 26, Reflex 23, Will 25
Immune chaos phage
Saving Throws +2
Speed 6, teleport 4
Action Points 1

(⚔) Claw (standard, at-will) ✦ Disease

Reach 2; +18 vs AC; 2d8+5 damage, and the target is exposed to chaos phage (page 142).

Maddening Croak (standard, recharges when first bloodied and again when the green slaad madjack spends an action point) ✦ Psychic

Close blast 5; +16 vs Will; 2d12+5 psychic damage, and the madjack slides the target 3 squares and knocks it prone. Until the end of the target's next turn, the target must take a standard action to stand up.

Maddening Visions (minor 1/round, at-will) ✦ Charm

Close burst 2; targets one enemy in burst; +16 vs Will; the target must make a melee at-will attack as a free action against one of its allies within its reach. The green slaad madjack chooses the attack and the target ally.

Mind Spasm (immediate reaction, when an enemy moves adjacent to the green slaad madjack, at-will) ✦ Psychic

Close burst 1; +13 vs Will; 2d6+5 psychic damage. If the attack hits the triggering enemy, it is also dazed (save ends).

Alignment Chaotic Evil        Languages Common, Primordial
Skills Athletics +15, Stealth +13
Str 19 (+10)      Dex 14 (+8)      Wis 21 (+11)
Con 22 (+12)      Int 16 (+9)      Cha 14 (+8)

Description: Green slaads whose mad visions extend beyond their own fevered minds, madjacks sow insanity among their foes.


Published in The Plane Below, page(s) 96, 142.