Green Slaad Madjack
Large elemental humanoid
Level 13 Elite Controller XP 1600
Initiative +8 Senses Perception +16; low-light vision
HP 268; Bloodied 134
AC 27; Fortitude 26, Reflex 23, Will 25
Immune chaos phage
Saving Throws +2
Speed 6, teleport 4
Action Points 1
(⚔) Claw (standard, at-will) ✦ Disease
Reach 2; +18 vs AC; 2d8+5 damage, and the target is exposed to chaos phage (page 142).
ᗕ Maddening Croak (standard, recharges when first bloodied and again when the green slaad madjack spends an action point) ✦ Psychic
Close blast 5; +16 vs Will; 2d12+5 psychic damage, and the madjack slides the target 3 squares and knocks it prone. Until the end of the target's next turn, the target must take a standard action to stand up.
ᗕ Maddening Visions (minor 1/round, at-will) ✦ Charm
Close burst 2; targets one enemy in burst; +16 vs Will; the target must make a melee at-will attack as a free action against one of its allies within its reach. The green slaad madjack chooses the attack and the target ally.
ᗕ Mind Spasm (immediate reaction, when an enemy moves adjacent to the green slaad madjack, at-will) ✦ Psychic
Close burst 1; +13 vs Will; 2d6+5 psychic damage. If the attack hits the triggering enemy, it is also dazed (save ends).
Alignment Chaotic Evil Languages Common, Primordial
Skills Athletics +15, Stealth +13
Str 19 (+10) Dex 14 (+8) Wis 21 (+11)
Con 22 (+12) Int 16 (+9) Cha 14 (+8)
Description: Green slaads whose mad visions extend beyond their own fevered minds, madjacks sow insanity among their foes.
Published in The Plane Below, page(s) 96, 142.