Quake Gorgon
Large elemental beast (earth)
Level 26 Soldier XP 9000
Initiative +21 Senses ; truesight 6
Temblor aura 3; at the start of the quake gorgon's turn, each enemy within the aura is pulled 3 squares. Any enemy without earth walk treats the area as difficult terrain.
HP 245; Bloodied 122
AC 42; Fortitude 40, Reflex 36, Will 38
Immune knocked prone, petrification, forced movement
Speed 6 (earth walk), climb 6
(⚔) Gore (standard, at-will)
+33 vs AC; 3d6+10 damage, and the target slides 3 squares and is knocked prone.
(➶) Grounding Glare (standard, at-will)
Ranged 20; +31 vs Fortitude; 2d8+9 damage, and the target is pulled 4 squares and knocked prone.
⚔ Trample (standard, at-will)
The quake gorgon moves its speed and can enter enemies' spaces. The quake gorgon makes an attack against each enemy whose space it enters; +31 vs Reflex; 1d10+10 damage, and the target is knocked prone.
ᗕ Eruption Breath (standard, recharge ⚄⚅) ✦ Fire, Poison
Close blast 5; +31 vs Fortitude; 2d8+8 fire damage plus 2d8 + 8 poison damage, and the target is slowed (save ends).
Alignment Unaligned Languages -
Str 30 (+23) Dex 23 (+19) Wis 26 (+21)
Con 29 (+22) Int 2 (+9) Cha 8 (+12)
Published in The Plane Below, page(s) 104.