Mud Archon Skulker
Medium elemental humanoid (earth, water)
Level 14 Lurker XP 1000
Initiative +16 Senses Perception +11
HP 112; Bloodied 56
AC 28; Fortitude 27, Reflex 26, Will 25
Immune disease, poison
Speed 7 (swamp walk); see also sliding mud form
(⚔) Spiked Chain (standard, at-will) ✦ Weapon
Reach 2; +19 vs AC; 2d4+6 damage, and the target is knocked prone.
⚔ Shifting Mud (free, when the mud archon skulker moves into an enemy's space; only while in sliding mud form, at-will)
Targets the triggering enemy; +17 vs Reflex; the target is knocked prone and immobilized until the end of the skulker's next turn.
Sliding Mud Form (standard; at-will) ✦ Polymorph
The mud archon skulker transforms into an oozelike mass of mud. While in sliding mud form, the skulker is insubstantial and can attempt to become hidden if it has cover or concealment. While squeezing in this form, it moves at full speed, provokes no opportunity attacks for squeezing, and does not take a -5 penalty to attack rolls for squeezing. It can shift 4 squares as a move action and can move through enemies' spaces during this move. it cannot manipulate objects or make attacks except for its shifting mud power. The mud archon skulker can revert to its normal form as a minor action.
Strike the Fallen
Whenever a mud archon skulker hits a prone enemy with a melee attack, it deals 2d8 extra damage.
Alignment Chaotic Evil Languages Primordial
Skills Acrobatics +17, Stealth +17
Str 23 (+13) Dex 20 (+12) Wis 18 (+11)
Con 22 (+13) Int 15 (+9) Cha 13 (+8)
Equipment: scale armor , spiked chain .
Description: Every army needs scouts, ambushers, and assassins. Although mud archons are capable of stand-up combat, they excel at the stealthy strategies of guerrilla warfare.
Published in The Plane Below, page(s) 131.