Scorchwind Phantom
Medium elemental magical beast (fire, water)
Level 9 Lurker XP 400
Initiative +13 Senses Perception +7
HP 54; Bloodied 27
AC 23; Fortitude 21, Reflex 22, Will 20
Immune disease, poison; Resist insubstantial; Vulnerable cold (a scorchwind phantom that takes cold damage is slowed and cannot use disperse until the end of the attacker's next turn)
Speed fly 8 (hover); phasing
(⚔) Scorchwind Lash (standard, at-will) ✦ Fire
Reach 2; +12 vs Reflex; 2d4+5 fire damage, and the target grants combat advantage until the end of the scorchwind phantom's next turn.
⚔ Roiling Surge (standard; after the scorchwind phantom uses disperse, recharge ⚄⚅) ✦ Fire
The scorchwind phantom flies its speed and can move through enemies' spaces. This movement does not provoke opportunity attacks. The scorchwind phantom makes an attack against any creature whose space it moves into; +12 vs Reflex; 2d8+5 fire damage, and the target grants combat advantage until the end of the scorchwind phantom's next turn.
Disperse (standard; at-will) ✦ Polymorph
The scorchwind phantom transforms into scalding steam occasionally flashing with motes of fire. Until it resumes its normal form, it cannot attack or be attacked. At the start of its turn, it can resume its normal form in any space within 8 squares of its position when it used disperse; until the end of that turn, its attacks make targets blinded instead of causing them to grant combat advantage. A creature that encounters a scorchwind phantom in steam form can recognize it as a creature with a successful DC 24 Perception check.
Alignment Unaligned Languages Primordial
Skills Stealth +14
Str 10 (+4) Dex 20 (+9) Wis 17 (+7)
Con 18 (+8) Int 7 (+2) Cha 7 (+2)
Description: This mass of steam interspersed with flashes of fire glides across the chaotic landscape.
Published in The Plane Below, page(s) 138.