Sunsearer
Medium elemental magical beast (fire)
Level 15 Artillery XP 1200
Initiative +14 Senses Perception +11
Dazzling Radiance aura 1; each enemy that starts its turn within the aura is blinded until the start of its next turn.
HP 116; Bloodied 58
AC 27; Fortitude 27, Reflex 29, Will 26
Immune blinded, disease, poison; Resist 10 fire, 10 radiant
Speed 2 (clumsy), fly 8 (hover)
(⚔) Sunstrike (standard, at-will) ✦ Fire, Radiant
+20 vs Reflex; 1d6+3 fire damage plus 1d6 +3 radiant damage.
(➶) Blinding Ray (standard, at-will) ✦ Fire, Radiant
Ranged 10; +20 vs Fortitude; 1d6+3 fire damage plus 1d6 +3 radiant damage, and the target is blinded (save ends).
✻ Sunblast (standard, recharge 4, or recharges when the sunsearer takes fire or radiant damage) ✦ Fire, Radiant
Area burst 2 within 10; +19 vs Reflex; 1d8+5 fire plus 1d8 + 5 radiant damage, and the target takes a -2 penalty to attack rolls and grants combat advantage (save ends both). Miss: Half damage.
Alignment Unaligned Languages Primordial
Str 8 (+6) Dex 24 (+14) Wis 18 (+11)
Con 20 (+12) Int 6 (+5) Cha 7 (+5)
Description: A mote of solid light that wanders the Elemental Chaos, the sunsearer scorches all it encounters with blazing light and intense flame.
Published in The Plane Below, page(s) 139.