Korbek Ghedin
Medium natural humanoid , dwarf
Level 12 Elite Controller XP 1400
Initiative +7 Senses Perception +11; low-light vision, truesight 2
HP 244; Bloodied 122 ; see also mind door
AC 26; Fortitude 23, Reflex 25, Will 24
Saving Throws +2
Speed 5
Action Points 1
(⚔) Reverberating Waraxe (standard, at-will) ✦ Weapon
+17 vs AC; 1d12+4 damage, and Korbek pushes the target 2 squares. The target is dazed until the end of Korbek's next turn.
(➶) False Senses (standard, at-will) ✦ Illusion, Psychic
Ranged 10; +16 vs Will; 2d8+5 psychic damage, and the target is slowed (save ends).
⚔ Double Attack (standard, at-will)
Melee or Ranged; Korbek makes two basic attacks.
➶ Bend Mind (standard, at-will) ✦ Charm, Psychic
Ranged 10; +16 vs Will; 2d8+5 psychic damage, and the target is dominated (save ends). Korbek can dominate only one creature at a time.
ᗕ Hostile Empathy (immediate reaction, when korbek is hit by an attack, recharge ⚄⚅) ✦ Charm
Close burst 5; targets one enemy; +16 vs Will; the target takes 1d8 + 5 damage of the same type Korbek took, and the target shares any conditions the attack imposes on Korbek (save ends). While this condition sharing lasts, if a shared condition ends for the target, that condition also ends for Korbek.
Mind Door (immediate reaction, when an attack hits korbek; recharges when first bloodied) ✦ Teleportation
Korbek teleports 8 squares, and the triggering attack grants combat advantage to Korbek until the end of his next turn.
Ultrasenses
A creature that has combat advantage against Korbek gains no attack bonus from the combat advantage.
Stand Your Ground
Korbek can move 1 fewer square than a forced movement attack specifies. He can make a saving throw to avoid being knocked prone.
Alignment Evil Languages Common, Draconic, Dwarven, Giant, telepathy 5
Str 14 (+8) Dex 12 (+7) Wis 20 (+11)
Con 18 (+10) Int 22 (+12) Cha 12 (+7)
Equipment: heavy shield , plate armor , waraxe .
Published in City of Stormreach, page(s) 5.