K'Shegla - Monsters

K'Shegla
Medium natural humanoid (aquatic), sahuagin
Level 12 Elite Controller XP 1400

Initiative +10        Senses Perception +11
HP 244; Bloodied 122 ; see also kraken shroud
AC 26; Fortitude 25, Reflex 23, Will 24
Saving Throws +2
Speed 6, swim 8
Action Points 1

(⚔) Pick (standard, at-will) ✦ Weapon

+17 vs AC; 1d8+6 damage, and the target is immobilized until the end of K'Shegla's next turn.

(⚔) Scimitar (standard, at-will) ✦ Weapon

+17 vs AC; 1d8+6 damage, and ongoing 5 damage (save ends).

(➶) Trident (standard, at-will) ✦ Weapon

Ranged 3/6; +15 vs AC; 2d4+6 damage.

Double Attack (standard, at-will) ✦ Weapon

Melee or Ranged; K'Shegla makes two basic attacks.

Chill of the Deep (standard, recharge ⚄⚅) ✦ Cold

Close blast 3; +16 vs Fortitude; 3d6+4 cold damage, and the target is slowed (save ends). K'Shegla pushes the target 3 squares. A target that is already slowed or immobilized is restrained (save ends).

Devouring Curse (standard, at-will) ✦ Psychic

Close blast 5; targets enemies; +16 vs Will; 2d6+4 psychic damage, and the target is dazed and takes ongoing 10 damage (save ends both).

Blood Frenzy

K'Shegla gains a +2 bonus to attack rolls and a +5 bonus to damage rolls against bloodied enemies and those taking untyped ongoing damage.

Kraken Shroud (free, when first bloodied; encounter)

Any mark on K'Shegla ends. He gains concealment. K'Shegla cannot be marked until the end of his next turn.

Alignment Evil        Languages Abyssal, Common
Skills Arcana +14, Religion +14
Str 22 (+12)      Dex 19 (+10)      Wis 20 (+11)
Con 18 (+10)      Int 16 (+9)      Cha 13 (+7)

Equipment: leather armor , scimitar , trident , war pick .


Published in City of Stormreach, page(s) 6.