Shard Golem - Monsters

Shard Golem
Medium aberrant animate (construct)
Level 3 Elite Soldier (Leader) XP 300

Initiative +3        Senses Perception +8; Darkvision
Unnatural Aura aura 1; non-aberrant creatures within the aura take a –2 penalty to attack rolls.
HP 98; Bloodied 49
AC 18; Fortitude 16, Reflex 14, Will 17
Immune disease, poison, sleep; Vulnerable 5 thunder
Saving Throws +2
Speed 6
Action Points 1

(⚔) Slam (standard, at-will)

+10 vs AC; 1d8+4 psychic damage.

Mind-Searing Strike (standard, at-will) ✦ Psychic

+10 vs AC; 1d8+4 psychic damage, and one of the following effects (roll a d4):
1. Ongoing 5 psychic damage (save ends).
2. Target gains vulnerable 5 psychic (save ends).
3. The target slides 2 squares and makes a melee basic attack against an adjacent ally.
4. Target is dazed until the start of the shard golem's next turn.

Dual Mind Sear (standard, recharge ⚃⚄⚅) ✦ Psychic

The shard golem makes two mind-searing strikes, each against a different target.

Chaos Pulse (minor, recharges when first bloodied) ✦ Psychic

Close burst 3; targets enemies; +6 vs Will; 5 psychic damage, and the target is dazed (save ends).

Alignment Chaotic Evil        Languages -
Skills Arcana +8, Dungeoneering +8, Endurance +9
Str 18 (+5)      Dex 11 (+1)      Wis 15 (+3)
Con 17 (+4)      Int 4 (-2)      Cha 16 (+4)


Published in Dungeon Magazine 173, page(s) 14.