High Cultist - Monsters

High Cultist
Medium natural humanoid (dragon)
Level 22 Elite Controller XP 8300

Initiative +13        Senses Perception +16; Darkvision
Dragon Dread (Fear) aura 5; each enemy within the aura takes a -2 penalty to saving throws.
HP 400; Bloodied 200
AC 36; Fortitude 34, Reflex 34, Will 35
Saving Throws +2
Speed 6
Action Points 1

(⚔) Longspear (standard, at-will) ✦ Weapon

Reach 2; +27 vs AC; 2d10+8 damage, and the high cultist pushes the target 1 square (it instead slides a slowed or immobilized target 2 squares).

Frozen Eyes (minor 1/round, at-will) ✦ Cold, Gaze

Ranged 10; +26 vs Fortitude; 2d6+8 cold damage, and the target is slowed (save ends). Second Failed Saving Throw: The target is immobilized (save ends).

Clearing Strike (standard, recharge ⚃⚄⚅) ✦ Weapon

Close burst 2; +27 vs AC; 2d10+8 damage, and the high cultist pushes the target 2 squares (it instead slides a slowed or immobilized target 4 squares).

Terrifying Snarl (standard, encounter) ✦ Fear, Psychic

Close burst 2; +23 vs Will; 2d6+5 psychic damage, and the target is pushed 3 squares and dazed until the end of the high cultist's next turn.

Clinging Breath (standard, encounter) ✦ Cold

Close blast 5; +26 vs Reflex; 3d6+7 cold damage, and the target takes ongoing 10 cold damage and is immobilized (save ends both). Aftereffect: The target is slowed (save ends).

Slip the Coil (minor; encounter) ✦ Illusion

The high cultist becomes invisible until it hits or misses with an attack.

Alignment Chaotic Evil        Languages Abyssal, Common, Draconic
Skills Athletics +23, Intimidate +24
Str 24 (+18)      Dex 14 (+13)      Wis 10 (+11)
Con 16 (+14)      Int 24 (+18)      Cha 27 (+19)

Equipment: longspear , scale armor .


Published in Dragons of Eberron, page(s) 4.