Memory of the Prophecy
Huge natural magical beast (dragon, undead)
Level 20 Solo Soldier XP 14000
Initiative +12 Senses Perception +19; Darkvision, truesight 3
Spirit Lock aura 5; enemies cannot teleport into or out of the aura, and they cannot use phasing while within the aura.
HP 532; Bloodied 266
AC 34; Fortitude 34, Reflex 31, Will 32
Immune disease, poison; Resist 15 fire, 15 necrotic, insubstantial; Vulnerable 10 radiant
Saving Throws +5
Speed fly 10 (hover); phasing
Action Points 2
(⚔) Bite (standard, at-will) ✦ Fire, Necrotic
Reach 4; +25 vs Fortitude; 2d10+8 fire and necrotic damage, and ongoing 10 fire and necrotic damage (save ends).
(⚔) Claw (standard, at-will) ✦ Necrotic
Reach 3; +25 vs Reflex; 2d8+8 necrotic damage, and the target is marked until the end of Memory of the Prophecy's next turn.
⚔ Draconic Fury (standard, at-will)
Memory of the Prophecy makes two claw attacks and one bite attack
⚔ Withering Tail (immediate interrupt, when an enemy within 3 squares of and marked by memory of the prophecy leaves a square or makes an attack that doesn't include memory of the prophecy as a target, at-will) ✦ Necrotic
Reach 3; +25 vs Fortitude; 2d8+8 necrotic damage, and the target slides 2 squares, ends its movement, and is weakened until the end of Memory of the Prophecy's next turn.
ᗕ Breath Weapon (standard, recharge ⚃⚄⚅) ✦ Fire, Necrotic
Close blast 5; +25 vs Reflex; 2d12+8 fire and necrotic damage, and ongoing 10 necrotic damage (save ends). Miss: Half damage.
ᗕ Bloodied Breath (free, when first bloodied, encounter)
Breath weapon recharges, and Memory of the Prophecy uses it
ᗕ Fear of Flames (standard, encounter) ✦ Conjuration, Fear, Fire
Close burst 10; targets enemies; +25 vs Will; the target is stunned until the end of Memory of the Prophecy's next turn. Effect: Memory of the Prophecy conjures a wall of flames within the burst that lasts until the end of her next turn. The wall is 10 squares long and 6 squares high. It blocks line of sight, and its space is lightly obscured. Any creature that starts its turn adjacent to the wall takes 5 fire damage, and any creature that enters a square of the wall or starts its turn there takes 15 fire damage. Sustain Minor: The wall persists.
Prophesied Doom (free, when memory of the prophecy hits with a natural attack roll of 18-20; recharges when first bloodied)
The attack becomes a critical hit, dealing 4d6 extra damage.
Alignment Unaligned Languages Common, Draconic, Elven, Giant, Primordial
Skills Arcana +20, History +20, Insight +19
Str 26 (+18) Dex 10 (+10) Wis 19 (+14)
Con 22 (+16) Int 20 (+15) Cha 22 (+16)
Published in Dragons of Eberron, page(s) 6.