Jalm d'Akrar - Monsters

Jalm d'Akrar
Large elemental humanoid (fire)
Level 30 Elite Skirmisher XP 95000

Initiative +27        Senses Perception +23
Smoke Soul (Fire) aura 1; each creature that starts its turn within the aura takes 5 fire damage. Creatures in the aura have concealment against ranged attacks.
HP 536; Bloodied 268
AC 44; Fortitude 42, Reflex 43, Will 41 ; +4 to all defenses against opportunity attacks
Immune fire
Saving Throws +2
Speed 6, fly 8 (hover)
Action Points 1

(⚔) Scimitar (standard, at-will) ✦ Weapon

Reach 2; +35 vs AC; 2d10+12 damage (crit 3d10 + 32 damage). Jalm d'Akrar shifts 1 square before or after the attack.

Smoke's Blade (standard, at-will) ✦ Weapon

Jalm d'Akrar flies his speed and makes two scimitar attacks, each at a different point during that move. If Jalm hits with both attacks, he gains insubstantial and phasing until the end of his next turn or until damaged by an attack

Carving the Fiery Wall (standard, recharges when first bloodied) ✦ Conjuration, Fire, Weapon

Jalm d'Akrar flies his speed and makes a scimitar attack against each enemy within reach during this move. Effect: Jalm conjures a wall of flames in each square of his path that lasts until the end of his next turn. The wall is 6 squares high and blocks line of sight. Its space is lightly obscured. Any creature that starts its turn adjacent to the wall takes 10 fire damage, and any creature that enters a square of the wall or starts its turn there takes 20 fire damage. Sustain Minor: The wall persists

Roiling Flames (standard, recharge ⚄⚅) ✦ Fire, Zone

Close burst 3; +33 vs Reflex; 2d10+9 fire damage. The burst creates a zone of flames and hot, shimmering air that lasts until the end of Jalm d'Akrar's next turn. The zone is difficult terrain, and any creature entering or starting its turn there takes 10 fire damage. Creatures within the zone have concealment against ranged attacks.

Ally in Flame

Jalm has combat advantage against any creature in or adjacent to a square that contains fire.

Combat Advantage

Jalm's attacks deal ongoing 15 fire damage (save ends) against any creature granting him combat advantage.

Alignment Evil        Languages Draconic, Primordial
Skills Bluff +25, Insight +28, Intimidate +25, Stealth +30
Str 28 (+24)      Dex 31 (+25)      Wis 26 (+23)
Con 20 (+20)      Int 19 (+19)      Cha 20 (+20)

Equipment: scimitar .


Published in Dragons of Eberron, page(s) 10.