Thraalgrum
Large elemental humanoid (cold, giant)
Level 17 Elite Controller XP 3200
Initiative +9 Senses Perception +18
HP 324; Bloodied 162
AC 31; Fortitude 29, Reflex 30, Will 28
Resist 15 cold
Saving Throws +2
Speed 8 (ice walk)
Action Points 1
(⚔) Blackfire Mace (standard, at-will) ✦ Cold, Fire, Weapon
Reach 2; +22 vs AC; 1d10+6 damage, and ongoing 5 cold and fire damage (save ends), and Thraalgrum slides the target 2 squares.
(➶) Snowblind Strike (standard, at-will) ✦ Psychic
Ranged 20; +21 vs Will; 2d6+5 psychic damage, and creatures not adjacent to the target have concealment against the target (save ends).
⚔ Double Attack (standard, at-will)
Melee or ranged; Thraalgrum makes two basic attacks
➶ Black Ice Stalker (standard, recharge ⚄⚅) ✦ Cold, Fear, Illusion, Psychic
Ranged 20; +21 vs Will; 2d8+7 psychic damage, and the target is marked by a Large shadowy ice stalker that only it can see (save ends). The ice stalker occupies a space adjacent to the target, who cannot enter the stalker's space, and moves with it, remaining adjacent to the target until the effect ends. Other creatures can move through the stalker's space and cannot attack it. If the target attacks the stalker, use Thraalgrum's defenses; a hit deals half the attack's damage to Thraalgrum. If it doesn't attack the stalker, the target takes 10 cold damage at the end of its turn. Aftereffect: The target is dazed until the end of Thraalgrum's next turn.
✻ Fog of the Black Glacier (standard, encounter) ✦ Cold, Necrotic, Zone
Area burst 3 within 10; +20 vs Fortitude; 3d8+5 necrotic damage, and the burst creates a zone of freezing black fog that lasts until the end of Thraalgrum's next turn. Squares within the zone are heavily obscured to any creature without resist cold. Each creature that starts its turn within the zone takes 1d8 +4 cold damage and 1d8 +4 necrotic damage. Sustain Minor: The zone persists.
Blackfire Step (move; recharges when first bloodied) ✦ Cold, Fire, Teleportation
Thraalgrum teleports 8 squares. Each enemy within 2 squares of his origin point and each enemy within 2 squares of his arrival point takes 5 cold and fire damage.
Icebound Footing
When an effect pulls, pushes, or slides Thraalgrum, he moves 2 squares less than the effect specifies. Also, Thraalgrum can make a saving throw to avoid being knocked prone.
Alignment Evil Languages Common, Draconic, Elven, Giant, Primordial
Str 22 (+14) Dex 12 (+9) Wis 20 (+13)
Con 18 (+12) Int 24 (+15) Cha 14 (+10)
Equipment: robes, mace .
Published in Dragons of Eberron, page(s) 14.