Hook Horror Darkfiend
Large natural beast
Level 14 Lurker XP 1000
Initiative +17 Senses Perception +10; blindsight 10
HP 110; Bloodied 55
AC 28; Fortitude 26, Reflex 27, Will 24
Speed 6, climb 4
(⚔) Hook (standard, at-will)
Reach 2; +19 vs AC; 2d8+6 damage.
⚔ Horror's Pounce (standard, at-will)
The hook horror darkfiend charges and makes the following attack in place of a melee basic attack; +19 vs AC; 2d12+6 damage. If the darkfiend has combat advantage against the target, this attack deals 2d12 extra damage.
ᗕ Fiend's Darkness (standard; sustain minor, recharge ⚄⚅) ✦ Zone
Close burst 2; this power creates a zone of darkness that remains in place until the end of the darkfiend's next turn. The zone blocks line of sight for all creatures that do not have blindsight. Any creature entirely within the area is blinded unless it has blindsight. While inside the zone, the darkfiend is hidden from creatures that do not have blindsight, gaining combat advantage against them
ᗕ Shriek of Horror ( when first bloodied, encounter) ✦ Thunder
Close blast 5; targets enemies; +17 vs Will; 3d6+6 damage, and the target is immobilized and deafened (save ends both). Miss: Half damage, and the target is deafened (save ends).
Alignment Unaligned Languages -
Skills Athletics +15, Stealth +18
Str 17 (+10) Dex 23 (+13) Wis 16 (+10)
Con 20 (+12) Int 3 (+3) Cha 11 (+7)
Published in Underdark, page(s) 99.