Sword Wraith
Medium shadow humanoid (undead)
Level 17 Lurker XP 1600
| HP 90; Bloodied 45 | Initiative +19 |
| AC 30, Fortitude 29, Reflex 30, Will 31 | Perception+14 |
| Speed 0, fly 8 (hover); phasing | Darkvision |
| Immune disease, poison; Resist 20 necrotic, insubstantial; Vulnerable 10 radiant | |
Traits
Combat Advantage (necrotic)
The sword wraith deals 2d6 extra necrotic damage against any creature granting combat advantage to it.
Regeneration (healing)
The sword wraith regains 10 hit points whenever it starts its turn and has at least 1 hit point. If the sword wraith takes radiant damage, its regeneration doesn't function until the end of its next turn.
Spawn Wraith
Any humanoid killed by the sword wraith rises as a free-willed sword wraith at the start of its creator's next turn, appearing in the space where it died, or in the nearest unoccupied space if that space is occupied. Raising the slain creature (using a Raise Dead ritual) does not destroy the spawned wraith.
Standard Actions
(⚔) Shadow Sword (necrotic) ✦ At-Will
Attack: Melee 5 (one creature); +20 vs. Reflex
Hit: 2d8 + 7 necrotic damage, and the target is weakened (save ends).
Move Actions
Shadow Glide ✦ Encounter
Effect: The wraith shifts 6 squares.
Triggered Actions
⚔ Death Strike (necrotic)
Trigger: The wraith drops to 0 hit points.
Effect (No Action): The wraith shifts 4 squares and makes a melee basic attack, dealing 2d8 extra necrotic damage on a hit.
Skills Stealth +20
Str 14 (+10) Dex 24 (+15) Wis 12 (+9)
Con 18 (+12) Int 11 (+8) Cha 24 (+15)
Alignment Chaotic evil Languages Common
Published in Monster Manual, page(s) 267, Draconomicon: Chromatic Dragons, page(s) 125, Open Grave, page(s) 98, Dungeon Delve, page(s) 123, Dungeon Magazine 163, page(s) 88, Revenge of the Giants, page(s) 75, P2 Demon Queen Enclave, page(s) 25, 50, P3 Assault on Nightwyrm Fortress, page(s) 7, Tomb of Horrors, page(s) 63.