Infernal Ironguard - Monsters

Infernal Ironguard
Large immortal humanoid (devil)
Level 25 Soldier XP 7000

Initiative +21        Senses Perception +21; Darkvision
Guarding Presence aura 1; allies with the devil keyword that are in the aura gain a +2 bonus to AC and Reflex defense.
HP 234; Bloodied 117 ; see also Dis shield
AC 41; Fortitude 39, Reflex 37, Will 37
Speed 6, fly 8

(⚔) Stab and Smash (standard, at-will) ✦ Weapon

Reach 2; +32 vs AC; 2d12+9 damage, and the target is pushed 5 squares and is knocked prone.

Protect at any Cost (immediate interrupt, when an adjacent ally is the target of an attack that does not include the infernal ironguard, at-will)

+30 vs Reflex; 1d4+9 damage, and the target is pushed 5 squares, and is knocked prone.

Dis Shield

While not bloodied, an infernal ironguard gains a +2 bonus to all defenses against divine attack powers. While bloodied, it takes a –2 penalty to all defenses against divine attack powers.

Alignment Evil        Languages Supernal
Str 28 (+21)      Dex 24 (+19)      Wis 19 (+16)
Con 26 (+20)      Int 10 (+12)      Cha 24 (+19)

Equipment: bastard sword , heavy shield , plate armor .


Published in Dungeon Magazine 173, page(s) 61.