Infernal Ironguard
Large immortal humanoid (devil)
Level 25 Soldier XP 7000
Initiative +21 Senses Perception +21; Darkvision
Guarding Presence aura 1; allies with the devil keyword that are in the aura gain a +2 bonus to AC and Reflex defense.
HP 234; Bloodied 117 ; see also Dis shield
AC 41; Fortitude 39, Reflex 37, Will 37
Speed 6, fly 8
(⚔) Stab and Smash (standard, at-will) ✦ Weapon
Reach 2; +32 vs AC; 2d12+9 damage, and the target is pushed 5 squares and is knocked prone.
⚔ Protect at any Cost (immediate interrupt, when an adjacent ally is the target of an attack that does not include the infernal ironguard, at-will)
+30 vs Reflex; 1d4+9 damage, and the target is pushed 5 squares, and is knocked prone.
Dis Shield
While not bloodied, an infernal ironguard gains a +2 bonus to all defenses against divine attack powers. While bloodied, it takes a –2 penalty to all defenses against divine attack powers.
Alignment Evil Languages Supernal
Str 28 (+21) Dex 24 (+19) Wis 19 (+16)
Con 26 (+20) Int 10 (+12) Cha 24 (+19)
Equipment: bastard sword , heavy shield , plate armor .
Published in Dungeon Magazine 173, page(s) 61.