Morgol the Undying
Gargantuan immortal beast (reptile), hydra
Level 26 Solo Brute XP 45000
Initiative +19 Senses Perception +23; all-around vision
HP 980; Bloodied 490 ; see also regenerating heads
AC 38; Fortitude 40, Reflex 36, Will 36
Saving Throws +5
Speed 6
Action Points 2
(⚔) Bite (standard, at-will) ✦ Radiant
Reach 4; +31 vs AC; 2d8+10 damage plus 1d8 radiant damage.
⚔ Hydra Fury (standard, at-will)
Morgol makes five bite attacks, plus an additional attack for each head it has grown (see regenerating heads). A target hit by more than one bite attack in a round takes 10 extra damage
⚔ Rampage (standard, recharges when a critical hit is scored against morgol)
Morgol makes one bite attack against each enemy within its reach. On a hit, the target also takes ongoing 10 damage (save ends)
Heroslayer
While Morgol is marked, it gains a +2 bonus to attack rolls and a +10 bonus to damage rolls against the creature that marked it.
Many-Headed
Each time Morgol would become dazed or stunned, it instead loses one attack while using hydra fury during its next turn. Morgol can be dazed or stunned multiple times.
Regenerating Heads
When Morgol first reaches 735, 490, and 245 hit points, a head is destroyed. At the start of Morgol's next turn after a head is destroyed, two heads grow in the lost head's place, and Morgol gains an additional bite attack with hydra fury.
Threatening Reach
Morgol can make opportunity attacks against all enemies within its reach (4 squares).
Alignment Unaligned Languages -
Str 26 (+21) Dex 22 (+19) Wis 21 (+18)
Con 29 (+22) Int 2 (+9) Cha 10 (+13)
Published in Dungeon Magazine 173, page(s) 67.