Torven 'the Ageless' d'Medani
Medium natural humanoid (undead), vampire
Level 18 Elite Skirmisher XP 4000
Initiative +17 Senses Perception +16; Darkvision
Life Thief aura 5; Torven can detect living creatures in the aura as if he had blindsight. Enemies take a –2 penalty to death saving throws within the aura.
HP 344; Bloodied 172
AC 32; Fortitude 30, Reflex 31, Will 32 ; see also gainful portents
Immune blinded, disease, fear, poison; Resist 10 necrotic; Vulnerable 10 (if Torven is exposed to direct sunlight or takes radiant damage, regeneration does not function until the end of his next turn)
Saving Throws +2
Speed 8, climb 6 (spider climb)
Action Points 1
(⚔) Lifedrinking Short Sword (standard, at-will) ✦ Weapon
+23 vs AC; 2d6+6 damage, ongoing 5 necrotic damage (save ends), and Torven gains 5 temporary hit points.
⚔ Double Attack (standard, at-will) ✦ Weapon
Torven makes two melee basic attacks. He can shift 2 squares before, between, or after the attacks
⚔ Blood Drain (standard; requires combat advantage, recharges when an adjacent creature becomes bloodied) ✦ Weapon
+21 vs Fortitude; 3d12+5 damage, the target is weakened (save ends), and Torven regains 10 hit points.
ᗕ Mesmerize (minor, recharge ⚅
Close blast 3; +20 vs Will; the target is dazed (save ends).
Gainful Portents (minor; recharges when torven uses an action point)
Torven gains +2 to defenses and combat advantage against all enemies until the end of his next turn. If Torven is marked, the mark ends.
Ghost Mist Form (standard; sustain minor; encounter) ✦ Polymorph
Torven becomes insubstantial and gains phasing until the end of his next turn. Torven cannot attack while in this form. He can make Stealth checks in this form without any cover or concealment. He can end the effect as a minor action, and can remain in this state for 1 hour.
Combat Advantage
Torven deals 2d6 extra damage when he hits a creature he has combat advantage against.
Medani Scion
Torven treats any Perception check die result lower than 10 as 10. He ignores cover and concealment, but not superior cover or total concealment.
Alignment Evil Languages Common, Draconic, Elven
Skills Athletics +14, Bluff +21, Insight +18, Stealth +20, Thievery +20
Str 11 (+9) Dex 22 (+15) Wis 15 (+11)
Con 20 (+14) Int 14 (+11) Cha 25 (+16)
Equipment: leather armor , short sword x2.
Description: The Cult of Life is well known among Fairhaven's citizens. On the surface, it is a group—with branches across Khorvaire—that reveres life and the dream of worldly immortality. It celebrates the eternal divine at the heart of all beings, and promotes self-reliance and self-exploration. Blood is seen as a symbol of life, the heart as the seat of the soul.
At its own heart—most of its members would be shocked to learn—the cult is a sect of the Blood of Vol. Some priests and initiates with dark leanings find their way into the cult's inner circles. At the group's center, within the Sovereign Ward's dark deeps, an immortal oversees the Fairhaven group and influences its goals continent-wide. Undying in one of the only ways the cult offers immortality, this leader is a vampire.
Torven was once an influential member of House Medani. He faked his death to seize immortality. Now he maintains secret connections with his former kin, as well as a wider network across Khorvaire.
Published in Dungeon Magazine 173, page(s) 89.