Half-Elf Smuggler
Medium natural humanoid
Level 6 Minion Skirmisher XP 63
Initiative +8 Senses Perception +4; low-light vision
HP 1; a missed attack never damages a minion.
AC 20; Fortitude 17, Reflex 19, Will 18
Speed 6
(⚔) Short Sword (standard, at-will)
+11 vs AC; 5 damage.
Skirmish
If a half-elf smuggler ends his or her move at least 4 squares from the square where he or she started the move, the smuggler's attacks deal 3 extra damage until the start of his or her next turn.
Dock Runner
A half-elf smuggler ignores difficult terrain when shifting.
Alignment Unaligned Languages Common, Elven
Str 12 (+4) Dex 17 (+6) Wis 12 (+4)
Con 13 (+4) Int 10 (+3) Cha 14 (+5)
Description: Although the river elves are a colorful part of Fairhaven life, and most are as law abiding as most citizens, river life has its dark side. River elves are fantastic guides and expert shippers, but both traits make them ideal smugglers. Illicit goods come into Fairhaven through the river ports, and the bulk of that trade flows through half-elven hands. Finding a smuggling ring and shutting it down can be part of just about any heroic adventure.
For most smugglers, the money and thrills are the goal. Such individuals like to think they've outwitted the authorities, and live for the challenge of escaping near capture again and again. But other river elves are hardened criminals without a qualm about bringing just about anything into Fairhaven if the price or incentive is right. Still others have political motivations. These reasons can come from dragonmarked houses such as House Lyrandar, governments such as Thrane's, or even organizations such as the Ashbound or other Eldeen loyalists.
Published in Dungeon Magazine 173, page(s) 93.