Incunabulum Keeper - Monsters

Incunabulum Keeper
Medium shadow humanoid
Level 17 Soldier (Leader) XP 1600

Initiative +14        Senses Perception +13; Darkvision
White Hand Authority aura 2; one undead ally within the aura at the start of the incunabulum keeper's turn can make a melee basic attack as a free action.
HP 167; Bloodied 83
AC 33; Fortitude 30, Reflex 28, Will 29
Resist 10 necrotic
Speed 6

(⚔) Sword of Keeping (standard, at-will) ✦ Psychic, Weapon

+24 vs AC; 2d8+7 damage plus 1d8 psychic damage, and the target is immobilized until the end of the keeper's next turn.

Feed on the Vulnerable (minor 1/round, at-will)

Ranged sight; targets one allied undead creature adjacent to an immobilized enemy; the next time the target makes a check to recharge a power, it makes an extra check as a free action.

Keeper's Blazon (standard; encounter)

Each ally within 5 squares of the keeper makes a basic attack against an immobilized enemy as a free action, provided the ally can both see and hear the keeper.

Martial Secret (immediate interrupt, when the incunabulum keeper is hit by a melee attack or a close attack; encounter)

The triggering attacker rerolls the attack roll with a -2 penalty.

Alignment Evil        Languages Abyssal, Common, Supernal
Skills Arcana +16, Diplomacy +16, Insight +18
Str 21 (+13)      Dex 19 (+12)      Wis 20 (+13)
Con 23 (+14)      Int 16 (+11)      Cha 16 (+11)

Equipment: longsword .

Description: The incunabulum keeper increases the power of undead allies as they attack at its direction.


Published in Underdark, page(s) 132, 137, 146.