Incunabulum Inquisitor
Medium shadow humanoid
Level 18 Controller XP 2000
Initiative +12 Senses Perception +10; low-light vision
Binding Whispers aura 5; enemies within the aura are slowed and take a –2 penalty to saving throws.
HP 172; Bloodied 86
AC 32; Fortitude 30, Reflex 32, Will 30
Resist 10 necrotic
Speed 6
(⚔) Inquiring Grip (standard, at-will) ✦ Psychic
+22 vs Reflex; 2d8+7 psychic damage, and the target is immobilized until the end of the inquisitor's next turn.
(➶) Call To Answer (standard, at-will) ✦ Psychic
Ranged 10; +22 vs Reflex; 1d10+7 psychic damage, and the target is immobilized (save ends).
➶ Under the Question (standard, recharge ⚄⚅) ✦ Charm, Psychic
Ranged 10; targets an immobilized creature; +22 vs Will; the target takes ongoing 15 psychic damage and is restrained (save ends both). A target reduced to 0 hit points or fewer by this attack's ongoing damage is dominated by the incunabulum inquisitor. A dominated target does not fall unconscious and does not need to make death saving throws. It dies only when reduced to negative hit points equal to its bloodied value. If the target under the inquisitor's control regains hit points so that it is no longer dying, or if the inquisitor drops to 0 hit points, the inquisitor's domination of the target ends.
Alignment Evil Languages Abyssal, Common, Supernal
Skills Arcana +21, Diplomacy +19, Insight +15
Str 12 (+10) Dex 16 (+12) Wis 12 (+10)
Con 20 (+14) Int 24 (+16) Cha 20 (+14)
Description: With the dark magic of its touch, an incunabulum inquisitor can wrest the will and life from any foe.
Published in Underdark, page(s) 137, 147.