Serlek Undertow
Small natural humanoid halfling , halfling
Level 4 Skirmisher (Leader) XP 175
Initiative +8 Senses Perception +3
HP 55; Bloodied 27
AC 18 (20 against opportunity attacks); Fortitude 15, Reflex 16, Will 16
Speed 6
(⚔) Dagger (standard, at-will) ✦ Weapon
+9 vs AC; 2d4+5 damage, and Serlek shifts 3 squares.
⚔ Vicious Slash (standard, recharge ⚄⚅) ✦ Weapon
+9 vs AC; 2d4+5 damage, and ongoing 5 damage (save ends).
➶ Distracting Blade (standard, at-will) ✦ Weapon
Ranged 5/10; +7 vs Reflex or Reflex (whichever is lower); each ally adjacent to the target can make a melee basic attack against the target as a free action.
Second Chance (immediate interrupt, when an enemy hits serlek with an attack; encounter)
The triggering enemy rerolls the attack roll and uses the new result.
Combat Advantage
Serlek's melee attacks deal 1d6 extra damage against any target granting combat advantage to him.
Alignment Evil Languages Common, Goblin
Skills Acrobatics +13, Athletics +8, Bluff +10, Stealth +9, Thievery +13
Str 12 (+3) Dex 18 (+6) Wis 13 (+3)
Con 15 (+4) Int 13 (+3) Cha 15 (+4)
Published in Hammerfast, page(s) 27.