Gerrek
Medium natural humanoid dwarf , dwarf
Level 7 Soldier XP 300
Initiative +8 Senses Perception +7
HP 81; Bloodied 40
AC 22; Fortitude 20, Reflex 19, Will 19
Speed 5
(⚔) Urgrosh (standard, at-will) ✦ Weapon
+14 vs AC; 1d12+3 damage.
ᗕ Oath of Enmity (minor, at-will)
Close burst 5; one enemy in burst; until the end of the encounter or until Gerrek uses this power again, when Gerrek attacks the target, he rolls twice and uses the higher result.
⚔ Censure the Coward (immediate reaction, when an adjacent enemy shifts, at-will) ✦ Weapon
+14 vs AC; 1d12+7 damage.
⚔ Splinter the Formation (standard, recharge ⚄⚅) ✦ Weapon
+14 vs AC; 2d12+3 damage, and Gerrek teleports each enemy within 2 squares of the target 3 squares.
⚔ Executioner's Cloak (standard, encounter)
+14 vs AC; 3d12+3 damage, and Gerrek is invisible to the target (save ends). Miss: Half damage, and Gerrek is invisible to the target until the end of his next turn.
Stand Your Ground
When an effect forces Gerrek to move—through a push, a pull, or a slide—Gerrek moves 1 square less than the effect specifies. When an attack would knock Gerrek prone, Gerrek gains an immediate saving throw to avoid falling prone.
Alignment Evil Languages Common, Dwarven
Skills Athletics +9, Endurance +11, Intimidate +8, Religion +8
Str 12 (+4) Dex 16 (+6) Wis 18 (+7)
Con 17 (+6) Int 11 (+3) Cha 11 (+3)
Published in Hammerfast, page(s) 29.