Thar - Monsters

Thar
Medium natural humanoid dragonborn , dragonborn
Level 11 Elite Brute XP 1200

Initiative +5        Senses Perception +12
HP 274; Bloodied 137 ; see also death fury
AC 23; Fortitude 24, Reflex 23, Will 24
Speed 6
Action Points 1

(⚔) Greataxe (standard, at-will) ✦ Weapon

+16 vs AC; (+17 while bloodied)2d12+6 (crit 2d12 + 30) Miss: 6 damage.

Menacing Eye of Gruumsh (minor, at-will) ✦ Fear, Psychic

+15 vs Will; (+16 while bloodied)the target takes 1d8 + 5 psychic damage each time it attacks Thar (save ends).

Dragon Breath (minor, encounter) ✦ Fire

Close blast 5; +14 vs Reflex; (+15 while bloodied)2d6+3 fire damage.

Sweeping Axe (standard, recharges when bloodied) ✦ Weapon

Close burst 2; +16 vs AC; (+17 while bloodied)3d12+6 damage (crit 2d12 + 42), and ongoing 5 damage (save ends). Miss: Half damage.

Brutal Finish (standard, recharges when bloodied) ✦ Weapon

+16 vs AC; (+17 while bloodied)3d12+10 damage (crit 2d12 + 46). Miss: Half damage.

Winged Axe (standard, encounter) ✦ Weapon

Ranged 10; +20 vs Fortitude; (+21 while bloodied)1d12+6 damage (crit 2d12 + 18), and the target is stunned until the end of its next turn. Thar's axe returns to him after this attack.

Scorn for the Weak (opportunity, when an adjacent enemy spends a healing surge; at-will) ✦ Weapon

Thar makes a melee basic attack against the triggering enemy.

Death Fury

When Thar is bloodied, he gains a +2 bonus to attack rolls and damage rolls, but he suffers 5 damage at the end of each of his turns. When he is reduced to 0 hit points, he does not die or fall unconscious until the end of his next turn.

Alignment Evil        Languages Common, Giant, Goblin
Skills Athletics +17, Intimidate +14, Religion +11
Str 24 (+12)      Dex 11 (+5)      Wis 14 (+7)
Con 17 (+8)      Int 12 (+6)      Cha 19 (+9)

Equipment: eye patch, greataxe , hide armor .


Published in Hammerfast, page(s) 31.