Tiefling Deceiver - Monsters

Tiefling Deceiver
Medium natural humanoid
Level 8 Artillery XP 350

Initiative +8        Senses Perception +6; low-light vision
HP 72; Bloodied 36
AC 20; Fortitude 19, Reflex 20, Will 20
Resist 5 cold, 5 fire
Speed 6

(⚔) Dagger (standard, at-will) ✦ Weapon

+12 vs AC; (+13 against a bloodied target)1d4+3 damage.

(➶) Balefire (standard, at-will) ✦ Fire

Ranged 10; +13 vs Reflex; (+14 against a bloodied target)1d8+6 fire damage, ongoing 5 fire damage (save ends), and slide the target 1 square.

Cloak of Escape (immediate reaction, when the tiefling deceiver is hit by a melee attack; at-will) ✦ Teleportation

The tiefling deceiver teleports up to 5 squares.

Infernal Wrath (minor; encounter)

The tiefling deceiver gains a +1 power bonus to its next attack roll against an enemy that hit it since the tiefling deceiver's last turn. If the attack hits and deals damage, the tiefling deceiver deals 5 extra damage.

Alignment Evil        Languages Common
Skills Bluff +16, Insight +12, Stealth +16
Str 15 (+6)      Dex 20 (+9)      Wis 16 (+7)
Con 18 (+8)      Int 13 (+5)      Cha 20 (+9)

Equipment: dagger .


Published in Dungeon Delve, page(s) 62.