Hundred-Handed One
Huge immortal animate (construct)
Level 29 Elite Soldier XP 30000
Initiative +23 Senses Perception +14; Darkvision
Avalanche of Blades aura 3; each creature that enters the aura or starts its turn there takes 10 damage.
HP 540; Bloodied 270
AC 47; Fortitude 46, Reflex 42, Will 43
Immune charm, fear; Resist 5 to all damage
Saving Throws +2
Speed 8 see also earth reaver
Action Points 1
(⚔) Whirling Blade (standard, at-will) ✦ Weapon
Reach 3; +36 vs AC; 4d8+4 damage.
⚔ Hundred Hands (standard, at-will) ✦ Weapon
Reach 3; targets each enemy within reach; +36 vs AC; 4d6+8 damage, and the target is knocked prone. Special: When charging, the hundred-handed one can use this power in place of a melee basic attack.
✻ Hail of Steel (standard, recharge ⚄⚅) ✦ Weapon
Area burst 1 within 20; +34 vs AC; 4d6+8 damage, and the target is marked until the end of the hundred-handed one's next turn.
Blades of Death ( when the hundred-handed one hits a creature with an opportunity attack)
The target is dazed until the end of the hundred-handed one's next turn.
Earth Reaver
A hundred-handed one ignores difficult terrain.
Indiscriminate Carnage
A hundred-handed one can score a critical hit against a prone creature on a roll of 17-20.
Alignment Evil Languages -
Str 33 (+25) Dex 25 (+21) Wis 11 (+14)
Con 30 (+24) Int 4 (+11) Cha 27 (+22)
Equipment: longsword x100.
Published in The Plane Above, page(s) 131.