Hundred-Handed One - Monsters

Hundred-Handed One
Huge immortal animate (construct)
Level 29 Elite Soldier XP 30000

Initiative +23        Senses Perception +14; Darkvision
Avalanche of Blades aura 3; each creature that enters the aura or starts its turn there takes 10 damage.
HP 540; Bloodied 270
AC 47; Fortitude 46, Reflex 42, Will 43
Immune charm, fear; Resist 5 to all damage
Saving Throws +2
Speed 8 see also earth reaver
Action Points 1

(⚔) Whirling Blade (standard, at-will) ✦ Weapon

Reach 3; +36 vs AC; 4d8+4 damage.

Hundred Hands (standard, at-will) ✦ Weapon

Reach 3; targets each enemy within reach; +36 vs AC; 4d6+8 damage, and the target is knocked prone. Special: When charging, the hundred-handed one can use this power in place of a melee basic attack.

Hail of Steel (standard, recharge ⚄⚅) ✦ Weapon

Area burst 1 within 20; +34 vs AC; 4d6+8 damage, and the target is marked until the end of the hundred-handed one's next turn.

Blades of Death ( when the hundred-handed one hits a creature with an opportunity attack)

The target is dazed until the end of the hundred-handed one's next turn.

Earth Reaver

A hundred-handed one ignores difficult terrain.

Indiscriminate Carnage

A hundred-handed one can score a critical hit against a prone creature on a roll of 17-20.

Alignment Evil        Languages -
Str 33 (+25)      Dex 25 (+21)      Wis 11 (+14)
Con 30 (+24)      Int 4 (+11)      Cha 27 (+22)

Equipment: longsword x100.


Published in The Plane Above, page(s) 131.